Absurd 2 by Cyberpunk

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Cyberpunk
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Joined: Tue Jun 10, 2014 11:28 am
Player profile: http://ddnet.tw/players/Cyberpunk/
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Absurd 2 by Cyberpunk

Post by Cyberpunk »

So I have finished Absurd 2. Got the tele' and everything :D
Attachments
Absurd 2.map
(823.03 KiB) Downloaded 127 times
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Chill [TD]
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Re: Absurd 2 by Cyberpunk

Post by Chill [TD] »

better than Absurd 1
Attachments
screenshot_2014-06-13_12-01-09.png
screenshot_2014-06-13_12-01-09.png (431.29 KiB) Viewed 2577 times
everything works
everything works
screenshot_2014-06-13_12-00-10.png (234.78 KiB) Viewed 2577 times
Image Image
Chill and miniChill is near...
Cyberpunk
Posts: 104
Joined: Tue Jun 10, 2014 11:28 am
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Re: Absurd 2 by Cyberpunk

Post by Cyberpunk »

Sweet I will remove the lazer. Thanks Chill.
Cyberpunk
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Joined: Tue Jun 10, 2014 11:28 am
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Re: Absurd 2 by Cyberpunk

Post by Cyberpunk »

I forgot to freeze those blocks :O oops.
Cyberpunk
Posts: 104
Joined: Tue Jun 10, 2014 11:28 am
Player profile: http://ddnet.tw/players/Cyberpunk/
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Re: Absurd 2 by Cyberpunk

Post by Cyberpunk »

Edit. Enjoy. (keep forgetting to link it.)
Attachments
Absurd 2.map
(849.51 KiB) Downloaded 123 times
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Chill [TD]
Posts: 187
Joined: Thu May 08, 2014 7:36 pm
Location: Minsk, Belarus
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Re: Absurd 2 by Cyberpunk

Post by Chill [TD] »

everything is ok, i think it can be released...
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Chill and miniChill is near...
Index
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Clan: Eagle

Re: Absurd 2 by Cyberpunk

Post by Index »

So, I quickly tested it with dummy as well. Chill [TD] is right, everything looks good.
Nevertheless here are a few things I noticed that probably should be fixed first:
Attachments
hit aspect ratio on my logos (right click on the green dot), so they are displayed properly ;)
hit aspect ratio on my logos (right click on the green dot), so they are displayed properly ;)
screenshot_2014-06-13_12-43-28.png (283.88 KiB) Viewed 2555 times
aww, what about hammerfly easy and hard(er), is better than noob and pro imo
aww, what about hammerfly easy and hard(er), is better than noob and pro imo
screenshot_2014-06-13_12-43-17.png (188.98 KiB) Viewed 2555 times
maybe make it 1 tile height to completely prevent any cheating
maybe make it 1 tile height to completely prevent any cheating
screenshot_2014-06-13_12-40-58.png (232.69 KiB) Viewed 2555 times
hmm, that part is a little bit annyoing, but do not have to change it
hmm, that part is a little bit annyoing, but do not have to change it
screenshot_2014-06-13_12-37-24.png (265.12 KiB) Viewed 2555 times
the stop path is kinda useless, it's so hard to fail there, so maybe you can remove the tele down there to make it a bit more challenging
the stop path is kinda useless, it's so hard to fail there, so maybe you can remove the tele down there to make it a bit more challenging
screenshot_2014-06-13_12-33-23.png (230.08 KiB) Viewed 2555 times
maybe two >> arrows there?
maybe two >> arrows there?
screenshot_2014-06-13_12-30-18.png (217.37 KiB) Viewed 2555 times
maybe add tiles where i painted it?
maybe add tiles where i painted it?
screenshot_2014-06-13_12-29-07.png (223.8 KiB) Viewed 2555 times
you can add ^^-stoppers there, so you cannot fall into deep
you can add ^^-stoppers there, so you cannot fall into deep
screenshot_2014-06-13_12-27-55.png (98.17 KiB) Viewed 2555 times
maybe removve these blocks?
maybe removve these blocks?
screenshot_2014-06-13_12-26-15.png (301.03 KiB) Viewed 2555 times
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Lady Saavik
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Re: Absurd 2 by Cyberpunk

Post by Lady Saavik »

Remove this hookable tile.
Attachments
screenshot_2014-06-13_18-03-55.png
screenshot_2014-06-13_18-03-55.png (196.11 KiB) Viewed 2525 times
Cyberpunk
Posts: 104
Joined: Tue Jun 10, 2014 11:28 am
Player profile: http://ddnet.tw/players/Cyberpunk/
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Re: Absurd 2 by Cyberpunk

Post by Cyberpunk »

Fixed.
Attachments
Absurd 2.map
(848.86 KiB) Downloaded 104 times
Index
Posts: 1134
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Absurd 2 by Cyberpunk

Post by Index »

Hey,
you wrote earlier that you don't really know how to fix the Aspect Ratio of my logo, so I just fixed that for you. Furthermore you added the sun in a tilelayer (fixed that, is now a quad layer). I additionally removed one tileset (you used it only for the solo markers) and replaced the solo-line with a tile from another embedded tilest. So, the mapsize is smaller now, the logo is displayed properly and the background should be fine. Maybe one last testrun and the map is ready for release.
Attachments
Absurd 2.map
(756.71 KiB) Downloaded 119 times
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