Absurd 2 by Cyberpunk
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 104
- Joined: Tue Jun 10, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Cyberpunk/
- Mapper profile: http://ddnet.tw/mappers/Cyberpunk/
Absurd 2 by Cyberpunk
So I have finished Absurd 2. Got the tele' and everything
- Attachments
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- Absurd 2.map
- (823.03 KiB) Downloaded 127 times
- Chill [TD]
- Posts: 187
- Joined: Thu May 08, 2014 7:36 pm
- Location: Minsk, Belarus
- Player profile: http://ddnet.tw/players/Chill-32--91-TD-93-/
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Re: Absurd 2 by Cyberpunk
better than Absurd 1
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- screenshot_2014-06-13_12-01-09.png (431.29 KiB) Viewed 2577 times
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- everything works
- screenshot_2014-06-13_12-00-10.png (234.78 KiB) Viewed 2577 times
Chill and miniChill is near...
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- Posts: 104
- Joined: Tue Jun 10, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Cyberpunk/
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Re: Absurd 2 by Cyberpunk
Sweet I will remove the lazer. Thanks Chill.
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- Posts: 104
- Joined: Tue Jun 10, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Cyberpunk/
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Re: Absurd 2 by Cyberpunk
I forgot to freeze those blocks :O oops.
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- Posts: 104
- Joined: Tue Jun 10, 2014 11:28 am
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Re: Absurd 2 by Cyberpunk
Edit. Enjoy. (keep forgetting to link it.)
- Attachments
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- Absurd 2.map
- (849.51 KiB) Downloaded 123 times
- Chill [TD]
- Posts: 187
- Joined: Thu May 08, 2014 7:36 pm
- Location: Minsk, Belarus
- Player profile: http://ddnet.tw/players/Chill-32--91-TD-93-/
- Mapper profile: http://ddnet.tw/mappers/Chill-32--91-TD-93-/
Re: Absurd 2 by Cyberpunk
everything is ok, i think it can be released...
Chill and miniChill is near...
Re: Absurd 2 by Cyberpunk
So, I quickly tested it with dummy as well. Chill [TD] is right, everything looks good.
Nevertheless here are a few things I noticed that probably should be fixed first:
Nevertheless here are a few things I noticed that probably should be fixed first:
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- hit aspect ratio on my logos (right click on the green dot), so they are displayed properly ;)
- screenshot_2014-06-13_12-43-28.png (283.88 KiB) Viewed 2555 times
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- aww, what about hammerfly easy and hard(er), is better than noob and pro imo
- screenshot_2014-06-13_12-43-17.png (188.98 KiB) Viewed 2555 times
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- maybe make it 1 tile height to completely prevent any cheating
- screenshot_2014-06-13_12-40-58.png (232.69 KiB) Viewed 2555 times
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- hmm, that part is a little bit annyoing, but do not have to change it
- screenshot_2014-06-13_12-37-24.png (265.12 KiB) Viewed 2555 times
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- the stop path is kinda useless, it's so hard to fail there, so maybe you can remove the tele down there to make it a bit more challenging
- screenshot_2014-06-13_12-33-23.png (230.08 KiB) Viewed 2555 times
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- maybe two >> arrows there?
- screenshot_2014-06-13_12-30-18.png (217.37 KiB) Viewed 2555 times
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- maybe add tiles where i painted it?
- screenshot_2014-06-13_12-29-07.png (223.8 KiB) Viewed 2555 times
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- you can add ^^-stoppers there, so you cannot fall into deep
- screenshot_2014-06-13_12-27-55.png (98.17 KiB) Viewed 2555 times
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- maybe removve these blocks?
- screenshot_2014-06-13_12-26-15.png (301.03 KiB) Viewed 2555 times
- Lady Saavik
- Posts: 1763
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Re: Absurd 2 by Cyberpunk
Remove this hookable tile.
- Attachments
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- screenshot_2014-06-13_18-03-55.png (196.11 KiB) Viewed 2525 times
Re: Absurd 2 by Cyberpunk
Hey,
you wrote earlier that you don't really know how to fix the Aspect Ratio of my logo, so I just fixed that for you. Furthermore you added the sun in a tilelayer (fixed that, is now a quad layer). I additionally removed one tileset (you used it only for the solo markers) and replaced the solo-line with a tile from another embedded tilest. So, the mapsize is smaller now, the logo is displayed properly and the background should be fine. Maybe one last testrun and the map is ready for release.
you wrote earlier that you don't really know how to fix the Aspect Ratio of my logo, so I just fixed that for you. Furthermore you added the sun in a tilelayer (fixed that, is now a quad layer). I additionally removed one tileset (you used it only for the solo markers) and replaced the solo-line with a tile from another embedded tilest. So, the mapsize is smaller now, the logo is displayed properly and the background should be fine. Maybe one last testrun and the map is ready for release.
- Attachments
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- Absurd 2.map
- (756.71 KiB) Downloaded 119 times
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