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Absurd 2 by Cyberpunk
Posted: Fri Jun 13, 2014 10:13 am
by Cyberpunk
So I have finished Absurd 2. Got the tele' and everything

Re: Absurd 2 by Cyberpunk
Posted: Fri Jun 13, 2014 11:04 am
by Chill [TD]
better than Absurd 1
Re: Absurd 2 by Cyberpunk
Posted: Fri Jun 13, 2014 11:10 am
by Cyberpunk
Sweet I will remove the lazer. Thanks Chill.
Re: Absurd 2 by Cyberpunk
Posted: Fri Jun 13, 2014 11:11 am
by Cyberpunk
I forgot to freeze those blocks :O oops.
Re: Absurd 2 by Cyberpunk
Posted: Fri Jun 13, 2014 11:22 am
by Cyberpunk
Edit. Enjoy. (keep forgetting to link it.)
Re: Absurd 2 by Cyberpunk
Posted: Fri Jun 13, 2014 12:42 pm
by Chill [TD]
everything is ok, i think it can be released...
Re: Absurd 2 by Cyberpunk
Posted: Fri Jun 13, 2014 12:56 pm
by Index
So, I quickly tested it with dummy as well. Chill [TD] is right, everything looks good.
Nevertheless here are a few things I noticed that probably should be fixed first:
Re: Absurd 2 by Cyberpunk
Posted: Fri Jun 13, 2014 6:08 pm
by Lady Saavik
Remove this hookable tile.
Re: Absurd 2 by Cyberpunk
Posted: Sun Jun 15, 2014 5:59 pm
by Cyberpunk
Fixed.
Re: Absurd 2 by Cyberpunk
Posted: Tue Jun 17, 2014 11:28 am
by Index
Hey,
you wrote earlier that you don't really know how to fix the Aspect Ratio of my logo, so I just fixed that for you. Furthermore you added the sun in a tilelayer (fixed that, is now a quad layer). I additionally removed one tileset (you used it only for the solo markers) and replaced the solo-line with a tile from another embedded tilest. So, the mapsize is smaller now, the logo is displayed properly and the background should be fine. Maybe one last testrun and the map is ready for release.