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New map by Bumm

Posted: Tue May 06, 2014 6:19 pm
by deen
Transferred from Trac.

Re: New map by Bumm

Posted: Thu May 08, 2014 11:31 pm
by SBL
Checked the parts,
have some questions to the mapper

would be nice if we could check the map again together :D

Re: New map by Bumm

Posted: Thu May 22, 2014 11:53 am
by Index
Hey,
already two weeks passed since the last comment, so I decided to take a quick look at your map (:
Please note, that I did not play the map. I just used /pause and super to get an overview of the whole map. I have to say that I really like the desgin, simple but nonetheless good. The arrangment of the unhookable tiles with the death tiles is also kinda nice (most of the time). What I can say in general is, that the map seems to be pretty hard, especially with all the death tiles (even at the last few parts of the map) it's definitely a brutal map. Otherwise I cannot judge the gameplay at the moment, just noticed various things (sry for not painting over the screenshots):
too many cfrom1 teles + too many spawn locations in weird places (just put two spawns one tile above the ground and solo around) + put unsolo and check2 right above cto1 tele
too many cfrom1 teles + too many spawn locations in weird places (just put two spawns one tile above the ground and solo around) + put unsolo and check2 right above cto1 tele
screenshot_2014-05-22_10-40-44.png (481.24 KiB) Viewed 4172 times
again too many tele tiles (check whole map!)
again too many tele tiles (check whole map!)
screenshot_2014-05-22_10-40-50.png (173.77 KiB) Viewed 4172 times
graphic bug
graphic bug
screenshot_2014-05-22_10-40-56.png (152.11 KiB) Viewed 4172 times
graphic bug
graphic bug
screenshot_2014-05-22_10-42-24.png (217.94 KiB) Viewed 4172 times
wrong markers for deep, the ones you used are for jumps (check whole map)
wrong markers for deep, the ones you used are for jumps (check whole map)
screenshot_2014-05-22_10-43-19.png (249.29 KiB) Viewed 4172 times
one endless too much!?
one endless too much!?
screenshot_2014-05-22_10-44-42.png (104.11 KiB) Viewed 4172 times
idk if it's necessary to put the smilie there :p
idk if it's necessary to put the smilie there :p
screenshot_2014-05-22_10-45-11.png (196.62 KiB) Viewed 4172 times
again deep is marked wrong, this time you used solo marker
again deep is marked wrong, this time you used solo marker
screenshot_2014-05-22_10-48-22.png (206.81 KiB) Viewed 4172 times
I think it would be better to just use stoppers (>>) there instead of that solo/unsolo
I think it would be better to just use stoppers (>>) there instead of that solo/unsolo
screenshot_2014-05-22_11-00-55.png (212.83 KiB) Viewed 4172 times
graphical bug with the brown background: around the corners of the unhookable stones you can see the grey backgroud. That applies to the whole map (idk if that's fixable)
graphical bug with the brown background: around the corners of the unhookable stones you can see the grey backgroud. That applies to the whole map (idk if that's fixable)
screenshot_2014-05-22_11-01-52.png (256.43 KiB) Viewed 4172 times

Re: New map by Bumm

Posted: Thu May 22, 2014 12:14 pm
by Lady Saavik
"again deep is marked wrong, this time you used solo marker"
But it looks good... it's like 'look, your tee is dead and can't move'. It doesn't have to be always SOLO marker.
He should just decide for one sign and don't mark more different things with it. 1 for solo, 1 for deep so it's not confusing.

Index you are this person what uses generic for unhookable, because someone called it 'unhookable'? ^^

About brown background (last screen): just put brown tiles behind the walls (like he did with freeze down).

Re: New map by Bumm

Posted: Wed May 28, 2014 7:48 am
by imp
Many graphical bugs and map is hardly possible for anyone. You will need a group of 6-10 tees to stand any chance unless you are uber pro or god.

Re: New map by Bumm

Posted: Wed May 28, 2014 3:25 pm
by <BµmM>
Es müssten jetzt alle bugs weg sein.

Re: New map by Bumm

Posted: Thu May 29, 2014 7:47 am
by Chill [TD]
I test it with imp

Re: New map by Bumm

Posted: Thu May 29, 2014 8:36 am
by imp
I'm not sure if the dummy drag is impossible, but I hate such parts though :p

Re: New map by Bumm

Posted: Sun Jun 08, 2014 5:28 pm
by deen
This map has been here forever. Is anyone still interested in it? I'm closing for now.