Restart animation
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- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Restart animation
How to restart an animation when the player is near of it ? that's what i was wondering last time. (so if someone know how to do it :3)
If there is not solution for it, maybe it could be usefull to have something like a Switch layer but for animation. I mean a tile that can activate one or several animation(s) and maybe a tile to desactivate.
If there is not solution for it, maybe it could be usefull to have something like a Switch layer but for animation. I mean a tile that can activate one or several animation(s) and maybe a tile to desactivate.
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Restart animation
As far as i know everything is automatically and can't be used properly
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- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: Restart animation
I don't understand what you mean
- deen
- Posts: 3576
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- Discord: deen#5910
Re: Restart animation
The server does not know about graphical stuff like animations. The client does the animations on its own, based on your game time. Changing this would make us incompatible with default Teeworlds client, and therefore is not going to happen.
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- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: Restart animation
Okay I understand. But could it be possible to restart the game time during the animation (in the animation's zone) and when out of animation's zone resume it ? It means to keep the game time of the player in memory during the animation.
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Restart animation
That would destroy all other time based animations at the same time. I think it's a bad hack.
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- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: Restart animation
Yes but the maper need to use it properly. But I understand that it's complicated
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