Tilesets
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- Posts: 41
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Tilesets
I like to make my own tilesets instead of using others or standard tilesets. Most tilesets used for maps are schematic and colorful. So to try something new: realistic tilesets. But the problem is that I don't know how detailed the tilesets may be, because most tilesets used for maps are schematic and colorful which prevent you from skipping frames (automatic lowering of your FPS). So here are some unusual tileset ideas.
- Realistic tilesets: not grass with only 2 different shades of green, but grass drawed with 20 different shades of green.
- 3D tileset: two layers, a cyan and red layer containing both the same tileset but, that you use to create depth. Downside: people need anaglyph 3D glasses.
- Moving tilesets: when you walk to the right, the main tileset is moving with you. [this one is hard to explain without a video or some pictures, so more on this later if you guys are interested]
I think the first one is achievable. The second one may be achievable, but not everyone has anaglyph 3D glasses. The third one is also achievable, but hard to make (I think), because you need exact numbers when using the envelopes. I'm not good with envelopes, but I'm going to try it any way unless someone else has time for it.
I came up with the idea when playing on a ANTS-mod server which aren't listen in the serverlist at this moment. I don't know if you can see it with the editor, but you can just run the map with a DDnet server.
So, what do you guys think of these three ideas. Maybe some of these already have been tried or achieved.
- Realistic tilesets: not grass with only 2 different shades of green, but grass drawed with 20 different shades of green.
- 3D tileset: two layers, a cyan and red layer containing both the same tileset but, that you use to create depth. Downside: people need anaglyph 3D glasses.
- Moving tilesets: when you walk to the right, the main tileset is moving with you. [this one is hard to explain without a video or some pictures, so more on this later if you guys are interested]
I think the first one is achievable. The second one may be achievable, but not everyone has anaglyph 3D glasses. The third one is also achievable, but hard to make (I think), because you need exact numbers when using the envelopes. I'm not good with envelopes, but I'm going to try it any way unless someone else has time for it.
I came up with the idea when playing on a ANTS-mod server which aren't listen in the serverlist at this moment. I don't know if you can see it with the editor, but you can just run the map with a DDnet server.
So, what do you guys think of these three ideas. Maybe some of these already have been tried or achieved.
- Lady Saavik
- Posts: 1763
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Re: Tilesets
I tried to make 'moving' tiles with Para and Clipping. But it needed many layers for few walls.
Should I show you what I mean and map it fast?
Should I show you what I mean and map it fast?
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Re: Tilesets
Yes, could you map a little, please. I've tried it too, but I only used Para so it didn't turn out well. I don't exactly know what Clipping is...
What I meant with moving tileset is when you walk to the right, the tileset is moving half your speed with you or twice the speed with you.
What I meant with moving tileset is when you walk to the right, the tileset is moving half your speed with you or twice the speed with you.
- Lady Saavik
- Posts: 1763
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Re: Tilesets
It can also move left when you walk right; only up/down when you jump etc.
Clipping - this red frame around something. You can see only whats inside.
Clipping - this red frame around something. You can see only whats inside.
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- Posts: 41
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Re: Tilesets
That's cool But I had something else in mind. This is what I wanted to create.
Well, this is not exactly what I wanted to make. This 'prototype' didn't work out quite well
Well, this is not exactly what I wanted to make. This 'prototype' didn't work out quite well
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Tilesets
a bit mindfuck
deen made something like thiat but with mirrored? walls
It's weird with dynamic cam
But what can I say... it looks like you are faster and jump higher. You can do it with tune zones/config/idk.
deen made something like thiat but with mirrored? walls
It's weird with dynamic cam
But what can I say... it looks like you are faster and jump higher. You can do it with tune zones/config/idk.
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Re: Tilesets
I don't know if someone succeeded at making something like this, but it's indeed mindfucking
It's possible if you could fix the hooks and weapons, but I don't think that's possible...
It's possible if you could fix the hooks and weapons, but I don't think that's possible...
Re: Tilesets
If you mean changing its physics by "fix", then you can use tune zones (http://ddnet.tw/map/tunezones/ + http://ddnet.tw/settingscommands/#tunings)
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Re: Tilesets
Thank you for the tip HMH, but it's not something you can fix with tune zones. If you want to know exactly what the problem is, you can download, run and play walk_test.map. Well, you could replace this system with the tune zones-system, but that's not what I want.
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Re: Tilesets
The first should be nice, i've already thinks about this and I liked the idea but it's a very long work, I'm using Inkscape and gimp so If you need help about graphics you can ask
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