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map SlimeZ
Posted: Tue May 19, 2015 8:36 am
by Deathman
Re: map SlimeZ
Posted: Tue May 19, 2015 6:16 pm
by Ñı©Ø
Re: map SlimeZ
Posted: Tue May 19, 2015 9:29 pm
by Deathman
I took very long for the background

.
Picture 1: I added unfreeze
Picture 2: that part is not that hard xD
Picture3: easy
Picture 4:fixed
Picture 5: ok did it
Picture 6: did it too
Picture 7 : fixed
Picture 8; fixed
Picture 9; possible and not that hard i think
Picture 10: did it
Picture 11: did it too
Picture 12 : fixed
Picture 13: fixed (not really importand ( i there was no hookthrough becase else the nohok is hookthrough))
Picture 14: fixed
Ok if i want to make the map harder wich parts are too easy and i have to make harder?
Re: map SlimeZ
Posted: Wed May 20, 2015 8:32 am
by Element Finland
Ñı©Ø, do you know how hookthrough works because you ask him to add them to useless places + you've reported bugs about missing hookthrough when it's really not.
Re: map SlimeZ
Posted: Wed May 20, 2015 11:08 am
by Welf
i agree, at the 8th screen the mapper made perfect hookthrough and you ask him to change into bugged hookthrough
Re: map SlimeZ
Posted: Wed May 20, 2015 12:17 pm
by Deathman
so i can do it to normal again? why is Ñı©Ø tester if he tells me wrong things wtf
Re: map SlimeZ
Posted: Wed May 20, 2015 12:22 pm
by Ama
Deathman wrote:so i can do it to normal again? why is Ñı©Ø tester if he tells me wrong things wtf
He is a trial tester he will learn from mistakes just like mappers learn from mistakes
If you would map perfectly we wouldnt even need to test the maps
Re: map SlimeZ
Posted: Wed May 20, 2015 12:35 pm
by Deathman
chaged back
Re: map SlimeZ
Posted: Wed May 20, 2015 1:54 pm
by Ñı©Ø
well... so when it's only 1 block you have to put hooktrough only on the top.... when there are few block you must put it at the bot too... Ok i will put it in my mind
ty
Re: map SlimeZ
Posted: Wed May 20, 2015 2:49 pm
by Welf
It depends on the situation, i can explain you somewhen