Green Island by TwItCh
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Green Island by TwItCh
Short, but tricky map that needs to be tested Fun though Can't get the quads working so i left it out
Last edited by TwItCh on Wed Jun 18, 2014 9:20 pm, edited 6 times in total.
Peace, Love & Happiness /(^_^)\
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Re: Green Island by TwItCh
upload it
Re: Green Island by TwItCh
Hey,
so I quickly tested the map with super and /pause. I have to say that I do not really like the design (beside the missing bg-quad), it's just this toxic green and some edged freeze-shadows, sry :( However, the gameplay is not that bad, as you already wrote it's a realtively short map with some faily parts. So all in all, I don't really know if we should release that map :( If yes, then I'll fix the background quad later.
Oh, and here are some additional things I noticed:
so I quickly tested the map with super and /pause. I have to say that I do not really like the design (beside the missing bg-quad), it's just this toxic green and some edged freeze-shadows, sry :( However, the gameplay is not that bad, as you already wrote it's a realtively short map with some faily parts. So all in all, I don't really know if we should release that map :( If yes, then I'll fix the background quad later.
Oh, and here are some additional things I noticed:
- Attachments
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- make layers smaller, so the map loads faster
- screenshot_2014-06-19_11-21-41.png (212.35 KiB) Viewed 1396 times
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- why is there a hookthrough in the left corner? + add shields before that hookfly part, else you can go up with rocket enable hammer and go down again + mark unhammer there
- screenshot_2014-06-19_11-17-03.png (148.14 KiB) Viewed 1396 times
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- maybe make this two tiles smaller (or add tele?)
- screenshot_2014-06-19_11-15-18.png (112.32 KiB) Viewed 1396 times
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- the freeze with weapons is completely useless, but you do not have to change that + with kill tiles this part is even harder, maybe exchange them with tele tiles?
- screenshot_2014-06-19_11-12-44.png (319.92 KiB) Viewed 1396 times
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Re: Green Island by TwItCh
Okay I played now the whole map with 1337 tries.
Some parts are only possible with up to 4 people.
Plus, there is no constant difficulty (and the harder parts are a huge bit too faily).
Further on I didnt have the patience to test your filter, maybe its something for a soloplayer, but nothing for me as normal ddracer. :S
Additional I also dont like the design itself, it doesnt look good, as Index already said.
I found some bugs like missing hookthroughs but I wont show them here in pictures, the map is short so you will find these fast.
Short is the next issue. You could remake it as brutal (with some additional cool parts), but then you need to make it longer.
Also the startline should be after filter not before (in my opinion).
So I am sorry but your map wont can be released, maybe with insane changes and so on..
Some parts are only possible with up to 4 people.
Plus, there is no constant difficulty (and the harder parts are a huge bit too faily).
Further on I didnt have the patience to test your filter, maybe its something for a soloplayer, but nothing for me as normal ddracer. :S
Additional I also dont like the design itself, it doesnt look good, as Index already said.
I found some bugs like missing hookthroughs but I wont show them here in pictures, the map is short so you will find these fast.
Short is the next issue. You could remake it as brutal (with some additional cool parts), but then you need to make it longer.
Also the startline should be after filter not before (in my opinion).
So I am sorry but your map wont can be released, maybe with insane changes and so on..
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