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Forest
Posted: Tue Jun 09, 2015 10:41 pm
by Sweeeeet GM :>
Re: Forest
Posted: Tue Jun 09, 2015 10:56 pm
by Lady Saavik
you are right, but it's not our fault, that it was released like that
you will find many many freeze small corners on DDmaX maps (it's because of automapper)
on the third screenshot you can see missing hookthrough too, but I didn't have time to check all maps sooo carefully
Often I'm not sure if I should change design or gametiles and I don't want to make so radical changes
Re: Forest
Posted: Tue Jun 09, 2015 11:16 pm
by Sweeeeet GM :>
So should i stop posting bugs of DDmaX maps? I mean i found alot more of this kind in other maps but i dont want to spam the whole forum with this sort of posts.
Re: Forest
Posted: Tue Jun 09, 2015 11:25 pm
by Lady Saavik
ye, I think so
I said DDmaX maps can be buggy, but I didn't want to wait a few more months with first releases
after exams I will have a lot more free time so maybe I will fix only the last (not released yet) maps better
if I'm bored then

we will see what to do
Re: Forest
Posted: Thu Jun 11, 2015 9:20 pm
by Element Finland
Ddmax didn't have very high map release standards, did they?
Re: Forest
Posted: Thu Jun 11, 2015 9:33 pm
by Welf
they just had worse testers (there was no overlay_entities, nobody checked the size of layers, sometimes they didnt check, if something is embedded)
Re: Forest
Posted: Fri Jun 12, 2015 1:04 am
by Fifi
Sweeeeet GM :> wrote:So should i stop posting bugs of DDmaX maps? I mean i found alot more of this kind in other maps but i dont want to spam the whole forum with this sort of posts.
I guess we should report all bugs anyway, because thanks to this we will be able to fix things later, when we got more time. ^^