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GREONOM by snife 2.0
Posted: Thu Jun 11, 2015 5:13 pm
by snife 2.0
Hey,
i want to test this Map and fix bugs

Re: GREONOM by snife 2.0
Posted: Thu Jun 11, 2015 5:16 pm
by Meliodafu
Didn't you want it to become a tourney?
Re: GREONOM by snife 2.0
Posted: Thu Jun 11, 2015 5:19 pm
by Welf
i had a look at the map, wont be tournament map, so feel free to send it us for testing
Re: GREONOM by snife 2.0
Posted: Thu Jun 11, 2015 5:20 pm
by hi_leute_gll
He already sent it to me, can go to archive here.
Re: GREONOM by snife 2.0
Posted: Thu Jun 11, 2015 5:22 pm
by snife 2.0
No, this are 8 Parts for the Map, i want to see it. I will change many but i will take a first look, if its ok? There aren't no specials and design only a rough cut xD
Re: GREONOM by snife 2.0
Posted: Thu Jun 11, 2015 5:23 pm
by Lady Saavik
pls name it only mapname.map next time, just how it should be released
end of part with tele 3 - missing hookthrough
think about unfreeze on TO teles
2 tiles under FROM 4 - missing game tiles (hookable)
deep part with shotgun - you can throw dummy into solo by accident
part with tele 7 - I would make ceiling hookable somhow, so if I fail I can go fast back
or just have fun hanging there with others
part after tele 7 - missing hookthrough in the first corner
FROM9 doesn't work
gores part very tight
make smaller layers
EDIT: ok nevermind it lol
Re: GREONOM by snife 2.0
Posted: Thu Jun 11, 2015 5:24 pm
by Soreu
hi_leute_gll wrote:He already sent it to me, can go to archive here.