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MagicWizard
Posted: Mon Jun 15, 2015 10:29 pm
by snife 2.0
Pretty cool Novice Map

Re: MagicWizard
Posted: Wed Jun 17, 2015 10:14 am
by snife 2.0
Nobody wants to test it?
Re: MagicWizard
Posted: Wed Jun 17, 2015 2:23 pm
by kosho
Be patience
Re: MagicWizard
Posted: Wed Jun 17, 2015 3:32 pm
by Ñı©Ø
Good design but this map isn't a novice! I mean the parts are so unbalanced and some are novice 3/4* others are mod 1/2*!
The map is so short so i suggest you to make another map with this same name and design instead of reworking the unbalanced parts (all)
Re: MagicWizard
Posted: Wed Jun 17, 2015 9:41 pm
by snife 2.0
It was the wrong Map...
and at Screen 3 you can't fail o.O it is Unfreeze :O
Tested with Welf, Kayumi, Ezio, Sui, Lamm and more.
It is to hard for Novice, i change the Drag Parts and its a Mod Map

Re: MagicWizard
Posted: Thu Jun 18, 2015 3:08 am
by snife 2.0
Change again parts who Ama didn't liked

I hope now its good :p
Final Edition?

Re: MagicWizard
Posted: Thu Jun 18, 2015 9:16 am
by Ñı©Ø
You didn't fix some things i said... nice job Ama, the map is now mod1* except some parts:
Re: MagicWizard
Posted: Thu Jun 18, 2015 1:03 pm
by snife 2.0
To 2 - why u will the solo there o.O
To 4 - the Part is so short, i think its okay without HT
To 6 - the Part isn't faily, i like the Part and i think its okay.
Other Parts fixed...
Re: MagicWizard
Posted: Thu Jun 18, 2015 1:33 pm
by Soreu
Tip: Move every tele one tile over ground, to avoid awkward situations with tees being launched in random direction (short: don't place tele on ground, 'cause mostly it sucks)
//Last screen: or in future just use all-directions stopper instead of 2-directions
Re: MagicWizard
Posted: Thu Jun 18, 2015 3:08 pm
by Ñı©Ø
snife 2.0 wrote:To 2 - why u will the solo there o.O
Because if someone is trying to do the part before and go in the solo you can't unsolo him and his parthner is still freezed... so it's better you put solo up there... i already told you at the first testing: