Absurd 3 by Cyberpunk
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- Posts: 104
- Joined: Tue Jun 10, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Cyberpunk/
- Mapper profile: http://ddnet.tw/mappers/Cyberpunk/
Absurd 3 by Cyberpunk
Remade it completely. Hope this one is better.
- Attachments
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- Absurd 3.map
- (573.23 KiB) Downloaded 118 times
- MrAppendixX
- Posts: 120
- Joined: Sat May 10, 2014 6:59 pm
- Player profile: http://ddnet.tw/players/MrAppendixX/
Re: Absurd 3 by Cyberpunk
Well I just played it and found it good to play. With a few changes I would suggest.
The map has a bright colour, but since it's no overkill and you keep the colours during the map, like they are, i don't see it being bad.
The map is rather small, but some parts can get really tricky so altogether I would rate it Novice 2-3 Stars
Furthermore I have to ask you to enlargen the spawnplace. it is very small and has only one (!) spawn, thinking about the possibility of 64 players changing the map to Absurd 3 and then being stuck for half an hour, since everybody would be trying to join/start. (well you see where this is going)
Also I don't know why you use stoppers instead of hookthrough. Hookthrough would not lead to sliding around uncontrollable. It also affects jumping, which confused me a little, because of the heights. (mostly this part and the one before it)
This one caught my eye. I failed here first time with my dummy and second time with Daer. Adding a tele would help i guess.
Tiny little buggin' mistake
I've never seen a battle room in a ddrace map, they are usually put in blocker servers, I think.
Another opinion would be a winner room instead (or maybe both ) anyway please add a tele back, in case you accidently pass the finishline or to help others. The finishline itself should be relocated to the marked area, for the purpose of not accidently passing it )
The map has a bright colour, but since it's no overkill and you keep the colours during the map, like they are, i don't see it being bad.
The map is rather small, but some parts can get really tricky so altogether I would rate it Novice 2-3 Stars
Furthermore I have to ask you to enlargen the spawnplace. it is very small and has only one (!) spawn, thinking about the possibility of 64 players changing the map to Absurd 3 and then being stuck for half an hour, since everybody would be trying to join/start. (well you see where this is going)
Also I don't know why you use stoppers instead of hookthrough. Hookthrough would not lead to sliding around uncontrollable. It also affects jumping, which confused me a little, because of the heights. (mostly this part and the one before it)
This one caught my eye. I failed here first time with my dummy and second time with Daer. Adding a tele would help i guess.
Tiny little buggin' mistake
I've never seen a battle room in a ddrace map, they are usually put in blocker servers, I think.
Another opinion would be a winner room instead (or maybe both ) anyway please add a tele back, in case you accidently pass the finishline or to help others. The finishline itself should be relocated to the marked area, for the purpose of not accidently passing it )
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- Posts: 104
- Joined: Tue Jun 10, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Cyberpunk/
- Mapper profile: http://ddnet.tw/mappers/Cyberpunk/
Re: Absurd 3 by Cyberpunk
I will fix all now, dont know how to add hookthrough though, thats been a problem that no one has helped me with
- MrAppendixX
- Posts: 120
- Joined: Sat May 10, 2014 6:59 pm
- Player profile: http://ddnet.tw/players/MrAppendixX/
Re: Absurd 3 by Cyberpunk
I encountered a lot of people who do so...
and don't know to fix it
and don't know to fix it
- MrAppendixX
- Posts: 120
- Joined: Sat May 10, 2014 6:59 pm
- Player profile: http://ddnet.tw/players/MrAppendixX/
Re: Absurd 3 by Cyberpunk
Do a line of hookable tiles and then place the hookthrough on them and above them (when hooked from above)
hookthrough seems to be this tile
dont know anything more on that
hookthrough seems to be this tile
dont know anything more on that
- Lady Saavik
- Posts: 1763
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Re: Absurd 3 by Cyberpunk
1. Better use unhookable. In some situations you can't hook through the wall and you just hook it and fail.
2. You don't have to rotate this tile.
3. Just look at other maps (not hard to find, every map uses hookthrough) with entities.
4. Mappers use Front layer for Hookthrough.
2. You don't have to rotate this tile.
3. Just look at other maps (not hard to find, every map uses hookthrough) with entities.
4. Mappers use Front layer for Hookthrough.
Re: Absurd 3 by Cyberpunk
Hey,
with the permission of Cyberpunk (ty :D) I'll change a few things and hopefully enhance the map. I'll upload the new version on testservers when I'm done and edit this post, so you can take a (hopefully) final look at it before releasing (:
with the permission of Cyberpunk (ty :D) I'll change a few things and hopefully enhance the map. I'll upload the new version on testservers when I'm done and edit this post, so you can take a (hopefully) final look at it before releasing (:
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- Posts: 104
- Joined: Tue Jun 10, 2014 11:28 am
- Player profile: http://ddnet.tw/players/Cyberpunk/
- Mapper profile: http://ddnet.tw/mappers/Cyberpunk/
Re: Absurd 3 by Cyberpunk
Thank you, again.Index wrote:Hey,
with the permission of Cyberpunk (ty ) I'll change a few things and hopefully enhance the map. I'll upload the new version on testservers when I'm done and edit this post, so you can take a (hopefully) final look at it before releasing (:
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- Posts: 921
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Re: Absurd 3 by Cyberpunk
Cyberpunk you can ask anything in the forum we are here to help
we know nearly everything about ddrace here
so just ask when you have questions
we know nearly everything about ddrace here
so just ask when you have questions
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