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Absurd 3 by Cyberpunk
Posted: Mon Jun 23, 2014 4:59 pm
by Cyberpunk
Remade it completely. Hope this one is better.
Re: Absurd 3 by Cyberpunk
Posted: Mon Jun 23, 2014 10:27 pm
by MrAppendixX
Well I just played it and found it good to play. With a few changes I would suggest.
The map has a bright colour, but since it's no overkill and you keep the colours during the map, like they are, i don't see it being bad.
The map is rather small, but some parts can get really tricky so altogether I would rate it Novice 2-3 Stars
Furthermore I have to ask you to enlargen the spawnplace. it is very small and has only one (!) spawn, thinking about the possibility of 64 players changing the map to Absurd 3 and then being stuck for half an hour, since everybody would be trying to join/start. (well you see where this is going)

- Enlargen this area and add more spawns
- screeni 1.png (630.98 KiB) Viewed 3693 times
Also I don't know why you use stoppers instead of hookthrough. Hookthrough would not lead to sliding around uncontrollable. It also affects jumping, which confused me a little, because of the heights. (mostly this part and the one before it)

- Please consider using hookthrough.
- screeni 2.png (323.82 KiB) Viewed 3693 times
This one caught my eye. I failed here first time with my dummy and second time with Daer. Adding a tele would help i guess.

- One tele please http://forum.ddnet.tw/posting.php?mode=reply&f=9&t=167#
- screeni 3.png (335.15 KiB) Viewed 3693 times
Tiny little buggin' mistake

- Lift the TD up one tile please
- screeni 4.png (266.57 KiB) Viewed 3693 times
I've never seen a battle room in a ddrace map, they are usually put in blocker servers, I think.
Another opinion would be a winner room instead (or maybe both

) anyway please add a tele back, in case you accidently pass the finishline or to help others.

- Maybe add a Winner room and tele back?
- screeni 5.png (297.41 KiB) Viewed 3693 times
The finishline itself should be relocated to the marked area, for the purpose of not accidently passing it

)

- Change finishline to yellow marked area
- screeni 6.png (326.54 KiB) Viewed 3693 times
Re: Absurd 3 by Cyberpunk
Posted: Mon Jun 23, 2014 10:42 pm
by Cyberpunk
I will fix all now, dont know how to add hookthrough though, thats been a problem that no one has helped me with

Re: Absurd 3 by Cyberpunk
Posted: Mon Jun 23, 2014 10:49 pm
by MrAppendixX
I encountered a lot of people who do so...
and don't know to fix it

Re: Absurd 3 by Cyberpunk
Posted: Mon Jun 23, 2014 10:51 pm
by MrAppendixX
Do a line of hookable tiles and then place the hookthrough on them and above them (when hooked from above)
hookthrough seems to be this tile

dont know anything more on that
Re: Absurd 3 by Cyberpunk
Posted: Mon Jun 23, 2014 11:02 pm
by Lady Saavik
1. Better use unhookable. In some situations you can't hook through the wall and you just hook it and fail.
2. You don't have to rotate this tile.
3. Just look at other maps (not hard to find, every map uses hookthrough) with entities.
4. Mappers use Front layer for Hookthrough.
Re: Absurd 3 by Cyberpunk
Posted: Mon Jun 23, 2014 11:21 pm
by Cyberpunk
All fixed.
Re: Absurd 3 by Cyberpunk
Posted: Tue Jun 24, 2014 2:44 pm
by Index
Hey,
with the permission of Cyberpunk (ty :D) I'll change a few things and hopefully enhance the map. I'll upload the new version on testservers when I'm done and edit this post, so you can take a (hopefully) final look at it before releasing (:
Re: Absurd 3 by Cyberpunk
Posted: Tue Jun 24, 2014 3:08 pm
by Cyberpunk
Index wrote:Hey,
with the permission of Cyberpunk (ty

) I'll change a few things and hopefully enhance the map. I'll upload the new version on testservers when I'm done and edit this post, so you can take a (hopefully) final look at it before releasing (:
Thank you, again.
Re: Absurd 3 by Cyberpunk
Posted: Tue Jun 24, 2014 4:26 pm
by Ama
Cyberpunk you can ask anything in the forum we are here to help
we know nearly everything about ddrace here
so just ask when you have questions
