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[Moderate] Daunell [reworked map]
Posted: Thu Jun 25, 2015 1:45 pm
by Evoli
Hello DDnetcommunity
this time i put some little new graphics and
a sound ( if the MB are okey

)
so heres the map
Re: [Moderate] Daunell [reworked map]
Posted: Mon Jun 29, 2015 12:54 am
by Welf
i tested about 60% of the map (my partner and me got tired, many parts were annoying and took much time, the map is long for this)
my issues with some parts:
-its rather confusing, you make teleporter and you never know, where the to teleporter ist, often you fail a try on a part, because of that... (1 reason why the map was annoying for me)
- you often use speed tiles, they are random and you didn`t mark all sometimes, so you have to dodge invisible speed tiles at 1 part (and you get punished hard, if you go in them), speed tiles are often annoying
- some parts are tight, if you make a drag part, the partner is rarely allowed to go afk for a moment, often he has to jump in or stuff like that (you could change the whole map...)
don`t get me wrong, the map is not bad, some ideas are cool.
There is 1 problem: speeders work different on your lan server, than on the official servers, so some parts work different than you think
Bugs:
-dont embedd stars and moon
-mark the checkpoints! sometimes they are needed to make the part easier, but nobody sees them, so people might not use them at some parts
I forgot to make screens of some bugs, e.g. where you forgot to mark tele, in my opinion you should rework the map... (maybe even split it into 2 maps). Anyways this was not a full test, the map will need some more tests after your fixes
Re: [Moderate] Daunell [reworked map]
Posted: Thu Jul 02, 2015 9:51 pm
by Evoli
updated!
the Cp's are marked, now you can see where the checkpoints are

i made the stars a little tiny and some parts are easier,
you should try it out .
Some bugs are fixed, but i guess.... there are another bugs, that i see not now
- Daunell.map
- theadventureofcookie has retunerd to say blubb
- (1.4 MiB) Downloaded 157 times
Re: [Moderate] Daunell [reworked map]
Posted: Mon Jul 06, 2015 3:22 am
by Welf
moderate 3-4
Re: [Moderate] Daunell [reworked map]
Posted: Mon Jul 06, 2015 9:05 am
by Lady Saavik
Welf it rly works this thing with additional walljump tiles? Was it tested or you just think so?
Re: [Moderate] Daunell [reworked map]
Posted: Mon Jul 06, 2015 11:29 am
by Welf
yes i know. it helps, if you are too low on the wall^^
i tested it months ago

Re: [Moderate] Daunell [reworked map]
Posted: Mon Jul 06, 2015 11:41 am
by Evoli
The map is updated again!
Screenshoot 3 was not changed,
because it is not really important for me, to add wall jumps there,
im not sure if this part is trolling me, but all is fitting fine for me.
Screenshoot 2 is fixed a little,
but i will not mark the hookthrough on 2 sides, where you can hook him from up and down,
i know i could do this, but this is really not needed at some parts.
Screenshoot 5 was changed
and has no longer this buggy Speedups.
It should be more possible to able this part now
And the other Screenshoots are changed like you want it.
Here is the updated map:
Re: [Moderate] Daunell [reworked map]
Posted: Wed Jul 08, 2015 1:44 am
by Welf
.
Re: [Moderate] Daunell [reworked map]
Posted: Wed Jul 08, 2015 6:51 am
by Evoli
Cant fix it for a while, need a while to fix it somedays
Re: [Moderate] Daunell [reworked map]
Posted: Mon Jul 20, 2015 9:40 am
by Evoli
im back again, and the map is updated too ^^
( and pm me if this map was put in the archive, that was not ok )