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Miami
Posted: Sun Jun 28, 2015 6:08 pm
by Deeper
moderate map :=3

- Miami.PNG (146.03 KiB) Viewed 3115 times
Re: Miami
Posted: Sun Jul 05, 2015 11:08 pm
by Evoli
i will testing this map
feedback will come later
Re: Miami
Posted: Mon Jul 06, 2015 2:38 pm
by Evoli
Well i tested this map.
My opinion to this map:
I dont like this graphic,
i have to make a a pause at my testing,because i didnt
got much motivation to play this map.
I liked your map PortalDown more.
Im sorry for my opinion but I will stop at here and will talk about this map
So this map contains:
-creative parts
-missing marks
-impossible parts
-cutting parts
-wrong marks
-a mix between big and tight parts
-bugs
What you could do:
You should take a look about this map and mark the Cp's ( Checkpoints )
and some more like : when i got jetpack, when do i lost it.
mark it.
Give this Marking a better design, i will show it on a screenshoot what i mean.
This map has a balance between normal and impossible parts.
Enough of that.
This Screenshoots shows you,what you could change:

- Mark the Solo tiles
- Screenshoot 1.png (465.89 KiB) Viewed 2987 times

- Give the tee's a chance, to join a team
more easier - Screenshoot 2.png (704.28 KiB) Viewed 2987 times

- Put some arrows here.I didnt get it, how you are doing this parts with 2...
- Screenshoot 3.png (519.41 KiB) Viewed 2987 times

- You has 2 choices the 1.Remove the Freeze tiles here or 2.Add here freeze too
- Screenshoot 4.png (505.48 KiB) Viewed 2987 times

- Missing hookthrough
- Screenshoot 5.png (492.63 KiB) Viewed 2987 times

- Change this part,this part is unbalanced as hell
- Screenshoot 6.png (567.53 KiB) Viewed 2987 times

- Put the CTO 4 somewhere else( like add a platform and place it there) and put on the marked CTO 4 Check 4
- Screenshoot 7.png (314.11 KiB) Viewed 2987 times

- remove one rifle and remove 1 shield each block
- Screenshoot 8.png (624.61 KiB) Viewed 2987 times

- Add here something so i can hook there
- Screenshoot 9.png (549.69 KiB) Viewed 2987 times

- Forgot to mark there hook
- Screenshoot 10.png (562.67 KiB) Viewed 2987 times

- This is for me a graphic bug
- Screenshoot 11.png (385.95 KiB) Viewed 2987 times

- Missing hookthrough ( look at the white block)
and make on the blue blocks a Checkpoint - Screenshoot 12.png (646.81 KiB) Viewed 2987 times

- You forgot to mark here something
- Screenshoot 13.png (327.27 KiB) Viewed 2987 times

- You forgot too add freeze after this blocks ( i really dont get it why you are doing this o.O)
- Screenshoot 14.png (833.29 KiB) Viewed 2987 times

- Remove the blue marked things
- Screenshoot 15.png (433.69 KiB) Viewed 2987 times

- I dont know if this was suppose to be,
but this hookabled is not marked - Screenshoot 16.png (588.58 KiB) Viewed 2987 times

- Wrong marked
- Screenshoot 17.png (654.6 KiB) Viewed 2987 times

- Make here a tele to go back ( very annoying if tees are blocking your the way to go back)
Red: add Hook here( not needed) - Screenshoot 18.png (521.08 KiB) Viewed 2987 times

- I have no idea where should i go first,
Please help me senpai, where i should go first - Screenshoot 19.png (454.44 KiB) Viewed 2987 times

- Remove this blue things
- Screenshoot 20.png (423.1 KiB) Viewed 2987 times

- Cutting way
- Screenshoot 21.png (403.77 KiB) Viewed 2987 times

- Not used background, delete it
- Screenshoot 22.png (1.02 MiB) Viewed 2987 times

- #1 not used, delete it
- Screenshoot 23.png (806.53 KiB) Viewed 2987 times

- Mark the switches
- Screenshoot 24.png (1.7 MiB) Viewed 2987 times

- Cutting way
- Screenshoot 25.png (533.92 KiB) Viewed 2987 times

- that is what i mean with bad marking things,
You should really make a better mark design of this map - Screenshoot 26.png (801.25 KiB) Viewed 2987 times

- A stupid tutorial to cut the shotgun part
- Screenshoot 27.png (762.8 KiB) Viewed 2987 times
Re: Miami
Posted: Mon Jul 06, 2015 4:13 pm
by Deeper
Evoli wrote:Well i tested this map.
My opinion to this map:
I dont like this graphic,
i have to make a a pause at my testing,because i didnt
got much motivation to play this map.
I liked your map PortalDown more.
Im sorry for my opinion but I will stop at here and will talk about this map
So this map contains:
-creative parts
-missing marks
-impossible parts
-cutting parts
-wrong marks
-a mix between big and tight parts
-bugs
What you could do:
You should take a look about this map and mark the Cp's ( Checkpoints )
and some more like : when i got jetpack, when do i lost it.
mark it.
Give this Marking a better design, i will show it on a screenshoot what i mean.
This map has a balance between normal and impossible parts.
Enough of that.
This Screenshoots shows you,what you could change:
thanks for the test, I think tomorrow will do the fix, I should do another BG?
Re: Miami
Posted: Tue Jul 07, 2015 1:53 pm
by Deeper
Evoli wrote:Well i tested this map.
My opinion to this map:
I dont like this graphic,
i have to make a a pause at my testing,because i didnt
got much motivation to play this map.
I liked your map PortalDown more.
Im sorry for my opinion but I will stop at here and will talk about this map
So this map contains:
-creative parts
-missing marks
-impossible parts
-cutting parts
-wrong marks
-a mix between big and tight parts
-bugs
What you could do:
You should take a look about this map and mark the Cp's ( Checkpoints )
and some more like : when i got jetpack, when do i lost it.
mark it.
Give this Marking a better design, i will show it on a screenshoot what i mean.
This map has a balance between normal and impossible parts.
Enough of that.
This Screenshoots shows you,what you could change:
FIXED
not all.
And make standart BG
Re: Miami
Posted: Sun Jul 12, 2015 2:06 pm
by Welf
evoli the 5th screen isn't a bug
the water inside the grass_main is not important, if you only see it with a overlay value like 50 (overlay 50 is rather for testers than for players)
Re: Miami
Posted: Sat Aug 08, 2015 11:00 pm
by hi_leute_gll
Very weird map and not even playable, since the spawn is somewhere in the map.
Re: Miami
Posted: Mon Aug 24, 2015 8:59 pm
by hi_leute_gll
No mapper's response since 3 weeks, Archive.