Empty[mod]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- IRGNW
- Posts: 398
- Joined: Fri Mar 13, 2015 11:46 am
- Player profile: http://ddnet.tw/players/IRGNW/
- Mapper profile: http://ddnet.tw/mappers/IRGNW/
Empty[mod]
Cool high moderate map for multiplayer ^_^
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Empty[mod]
So, I tested your map, it's Mod 4* or 5*. Here are some suggestions:
-Not Very Exciting imo
-Only Gores + Simple Brutal Parts?
-Much Spam on Solo/Unsolo etc.
-Need more Hookthrough some places
-Too hard of Infinite jump part :O
Here are some bugs:
-Not Very Exciting imo
-Only Gores + Simple Brutal Parts?
-Much Spam on Solo/Unsolo etc.
-Need more Hookthrough some places
-Too hard of Infinite jump part :O
Here are some bugs:
- Attachments
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- Haha, forgot the sun xD
- screenshot_2015-07-06_15-51-24.png (134.59 KiB) Viewed 2768 times
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- More spam.
- screenshot_2015-07-06_15-51-00.png (231.52 KiB) Viewed 2768 times
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- What the heck is this? Totally impossible!! :O
- screenshot_2015-07-06_15-49-27.png (211.32 KiB) Viewed 2768 times
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- Please mark the jumps on that weird bar.
- screenshot_2015-07-06_15-46-35.png (277.94 KiB) Viewed 2768 times
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- Graphical bug. No freeze behind there.
- screenshot_2015-07-06_15-32-54.png (306.15 KiB) Viewed 2768 times
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- More Hookthrough.
- screenshot_2015-07-06_15-31-58.png (338.24 KiB) Viewed 2768 times
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- Much spam. :l
- screenshot_2015-07-06_15-27-03.png (505.58 KiB) Viewed 2768 times
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- Ehh, Pretty hard Jetpack. Maybe a little easier on the last 2 corners.
- screenshot_2015-07-06_15-25-13.png (287.29 KiB) Viewed 2768 times
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- Another 1 Tele here. :l
- screenshot_2015-07-06_15-16-50.png (343.2 KiB) Viewed 2768 times
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- Less faily maybe?
- screenshot_2015-07-06_15-15-21.png (265.75 KiB) Viewed 2768 times
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- Why no freeze here? :O
- screenshot_2015-07-06_15-07-34.png (357.85 KiB) Viewed 2768 times
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- PLEASE!! Only 1 Tele "To" Tile.
- screenshot_2015-07-06_15-03-46.png (305.52 KiB) Viewed 2768 times
i exist
so do you
magic
so do you
magic
- IRGNW
- Posts: 398
- Joined: Fri Mar 13, 2015 11:46 am
- Player profile: http://ddnet.tw/players/IRGNW/
- Mapper profile: http://ddnet.tw/mappers/IRGNW/
Re: Empty[mod]
I fixed only screen5~
Others isnt bugs.
Others isnt bugs.
- Attachments
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- Empty.map
- (101.29 KiB) Downloaded 100 times
- IRGNW
- Posts: 398
- Joined: Fri Mar 13, 2015 11:46 am
- Player profile: http://ddnet.tw/players/IRGNW/
- Mapper profile: http://ddnet.tw/mappers/IRGNW/
Re: Empty[mod]
1-Not forgot, without zoom u will see only sun beams.
2-Lol, just dont run 100500 times and u will not see spam.
3-Hard part, but u download config?
4-No, gold wall it is walljump and refill jump. Didnt need to mark another.
5-Fixed.
6-What for?
7-Lol, just dont run 100500 times and u will not see spam.
8-Yes, some hard, no
9-No.
10-No.
11-What for?
12-No.
2-Lol, just dont run 100500 times and u will not see spam.
3-Hard part, but u download config?
4-No, gold wall it is walljump and refill jump. Didnt need to mark another.
5-Fixed.
6-What for?
7-Lol, just dont run 100500 times and u will not see spam.
8-Yes, some hard, no
9-No.
10-No.
11-What for?
12-No.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Empty[mod]
Uhm, i tested it and i personally like it... it's a 5*star mod map even if some parts are as faily and as long as brutal 1*... it's perfect for learn
I didn't found bugs, and BamBam said "too hard infinite jumps part" but he didn't download cfg so he didn't know about tune layer on this part....
I've got 2 suggestions for you:
1. Even if sun is useless maybe it can be weird for who see the map with zoom-... i suggest you to put it just, you know, for be perfect -_-
2.
I didn't found bugs, and BamBam said "too hard infinite jumps part" but he didn't download cfg so he didn't know about tune layer on this part....
I've got 2 suggestions for you:
1. Even if sun is useless maybe it can be weird for who see the map with zoom-... i suggest you to put it just, you know, for be perfect -_-
2.
- IRGNW
- Posts: 398
- Joined: Fri Mar 13, 2015 11:46 am
- Player profile: http://ddnet.tw/players/IRGNW/
- Mapper profile: http://ddnet.tw/mappers/IRGNW/
Re: Empty[mod]
Thanks nico for test
-
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Empty[mod]
BamBam often it is better to have more than 1 to tele (it bugs when many people go in at the same time)
please read the map testing guide!
please read the map testing guide!
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Empty[mod]
But on that screens they are rather annoying mapped, i would suggest to place them on the other side, so the dummy can dragged back into the part directly without jumping around.
.hi._.leute._.gll. | iMTGmember
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Empty[mod]
Yeah, when i play some maps of dragging, i usually have these tele problems... some times the tee tele on me and it's so annoying.... it's just a design stuff
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.tw/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Empty[mod]
Well still, it's not obvious and some ppl don't know that. Just mark it with ddnet whte lines. It litterally took me 25 minues trying t figure it out. That may happen to other tees too.IRGNW wrote: 4-No, gold wall it is walljump and refill jump. Didnt need to mark another.
i exist
so do you
magic
so do you
magic
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