Empty[mod]

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IRGNW
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Empty[mod]

Post by IRGNW »

Cool high moderate map for multiplayer ^_^
Empty.map
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Empty.cfg
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BamBam
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Re: Empty[mod]

Post by BamBam »

:D So, I tested your map, it's Mod 4* or 5*. Here are some suggestions:

-Not Very Exciting imo
-Only Gores + Simple Brutal Parts?
-Much Spam on Solo/Unsolo etc.
-Need more Hookthrough some places
-Too hard of Infinite jump part :O
Here are some bugs:
Attachments
Haha, forgot the sun xD
Haha, forgot the sun xD
screenshot_2015-07-06_15-51-24.png (134.59 KiB) Viewed 2768 times
More spam.
More spam.
screenshot_2015-07-06_15-51-00.png (231.52 KiB) Viewed 2768 times
What the heck is this? Totally impossible!! :O
What the heck is this? Totally impossible!! :O
screenshot_2015-07-06_15-49-27.png (211.32 KiB) Viewed 2768 times
Please mark the jumps on that weird bar.
Please mark the jumps on that weird bar.
screenshot_2015-07-06_15-46-35.png (277.94 KiB) Viewed 2768 times
Graphical bug. No freeze behind there.
Graphical bug. No freeze behind there.
screenshot_2015-07-06_15-32-54.png (306.15 KiB) Viewed 2768 times
More Hookthrough.
More Hookthrough.
screenshot_2015-07-06_15-31-58.png (338.24 KiB) Viewed 2768 times
Much spam. :l
Much spam. :l
screenshot_2015-07-06_15-27-03.png (505.58 KiB) Viewed 2768 times
Ehh, Pretty hard Jetpack. Maybe a little easier on the last 2 corners.
Ehh, Pretty hard Jetpack. Maybe a little easier on the last 2 corners.
screenshot_2015-07-06_15-25-13.png (287.29 KiB) Viewed 2768 times
Another 1 Tele here. :l
Another 1 Tele here. :l
screenshot_2015-07-06_15-16-50.png (343.2 KiB) Viewed 2768 times
Less faily maybe?
Less faily maybe?
screenshot_2015-07-06_15-15-21.png (265.75 KiB) Viewed 2768 times
Why no freeze here? :O
Why no freeze here? :O
screenshot_2015-07-06_15-07-34.png (357.85 KiB) Viewed 2768 times
PLEASE!! Only 1 Tele "To" Tile.
PLEASE!! Only 1 Tele "To" Tile.
screenshot_2015-07-06_15-03-46.png (305.52 KiB) Viewed 2768 times
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IRGNW
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Re: Empty[mod]

Post by IRGNW »

I fixed only screen5~
Others isnt bugs.
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Empty.map
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Re: Empty[mod]

Post by IRGNW »

1-Not forgot, without zoom u will see only sun beams.
2-Lol, just dont run 100500 times and u will not see spam.
3-Hard part, but u download config?
4-No, gold wall it is walljump and refill jump. Didnt need to mark another.
5-Fixed.
6-What for?
7-Lol, just dont run 100500 times and u will not see spam.
8-Yes, some hard, no :P
9-No.
10-No.
11-What for?
12-No.
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Ñı©Ø
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Re: Empty[mod]

Post by Ñı©Ø »

Uhm, i tested it and i personally like it... it's a 5*star mod map even if some parts are as faily and as long as brutal 1*... it's perfect for learn

I didn't found bugs, and BamBam said "too hard infinite jumps part" but he didn't download cfg so he didn't know about tune layer on this part....

I've got 2 suggestions for you:

1. Even if sun is useless maybe it can be weird for who see the map with zoom-... i suggest you to put it just, you know, for be perfect -_-

2.
screenshot_2015-07-07_11-12-25.png
screenshot_2015-07-07_11-12-25.png (155.07 KiB) Viewed 2749 times
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IRGNW
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Re: Empty[mod]

Post by IRGNW »

Thanks nico for test
Empty.map
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Welf
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Re: Empty[mod]

Post by Welf »

BamBam often it is better to have more than 1 to tele (it bugs when many people go in at the same time)
please read the map testing guide!
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Re: Empty[mod]

Post by hi_leute_gll »

But on that screens they are rather annoying mapped, i would suggest to place them on the other side, so the dummy can dragged back into the part directly without jumping around.
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Ñı©Ø
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Re: Empty[mod]

Post by Ñı©Ø »

Yeah, when i play some maps of dragging, i usually have these tele problems... some times the tee tele on me and it's so annoying.... it's just a design stuff
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BamBam
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Re: Empty[mod]

Post by BamBam »

IRGNW wrote: 4-No, gold wall it is walljump and refill jump. Didnt need to mark another.
Well still, it's not obvious and some ppl don't know that. Just mark it with ddnet whte lines. It litterally took me 25 minues trying t figure it out. That may happen to other tees too.
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