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Empty[mod]
Posted: Sun Jul 05, 2015 10:29 am
by IRGNW
Cool high moderate map for multiplayer ^_^
Re: Empty[mod]
Posted: Tue Jul 07, 2015 1:03 am
by BamBam

So, I tested your map, it's Mod 4* or 5*. Here are some suggestions:
-Not Very Exciting imo
-Only Gores + Simple Brutal Parts?
-Much Spam on Solo/Unsolo etc.
-Need more Hookthrough some places
-Too hard of Infinite jump part :O
Here are some bugs:
Re: Empty[mod]
Posted: Tue Jul 07, 2015 7:01 am
by IRGNW
I fixed only screen5~
Others isnt bugs.
Re: Empty[mod]
Posted: Tue Jul 07, 2015 9:31 am
by IRGNW
1-Not forgot, without zoom u will see only sun beams.
2-Lol, just dont run 100500 times and u will not see spam.
3-Hard part, but u download config?
4-No, gold wall it is walljump and refill jump. Didnt need to mark another.
5-Fixed.
6-What for?
7-Lol, just dont run 100500 times and u will not see spam.
8-Yes, some hard, no

9-No.
10-No.
11-What for?
12-No.
Re: Empty[mod]
Posted: Tue Jul 07, 2015 11:22 am
by Ñı©Ø
Uhm, i tested it and i personally like it... it's a 5*star mod map even if some parts are as faily and as long as brutal 1*... it's perfect for learn
I didn't found bugs, and BamBam said "too hard infinite jumps part" but he didn't download cfg so he didn't know about tune layer on this part....
I've got 2 suggestions for you:
1. Even if sun is useless maybe it can be weird for who see the map with zoom-... i suggest you to put it just, you know, for be perfect -_-
2.

- screenshot_2015-07-07_11-12-25.png (155.07 KiB) Viewed 3115 times
Re: Empty[mod]
Posted: Tue Jul 07, 2015 11:35 am
by IRGNW
Re: Empty[mod]
Posted: Tue Jul 07, 2015 12:56 pm
by Welf
BamBam often it is better to have more than 1 to tele (it bugs when many people go in at the same time)
please read the map testing guide!
Re: Empty[mod]
Posted: Tue Jul 07, 2015 1:00 pm
by hi_leute_gll
But on that screens they are rather annoying mapped, i would suggest to place them on the other side, so the dummy can dragged back into the part directly without jumping around.
Re: Empty[mod]
Posted: Tue Jul 07, 2015 2:19 pm
by Ñı©Ø
Yeah, when i play some maps of dragging, i usually have these tele problems... some times the tee tele on me and it's so annoying.... it's just a design stuff
Re: Empty[mod]
Posted: Wed Jul 08, 2015 2:28 am
by BamBam
IRGNW wrote:
4-No, gold wall it is walljump and refill jump. Didnt need to mark another.
Well still, it's not obvious and some ppl don't know that. Just mark it with ddnet whte lines. It litterally took me 25 minues trying t figure it out. That may happen to other tees too.