Page 1 of 5

Inverted

Posted: Mon Jul 13, 2015 7:26 pm
by Ñı©Ø
Such a weird map by Ñı©Ø

I'm not sure if you want to release it because it's a really WEIRD map and it can be a solo 2*... it's creative anyway O_o
Inverted.map
(858.75 KiB) Downloaded 161 times
Inverted.cfg
(134 Bytes) Downloaded 129 times

Re: Inverted

Posted: Tue Jul 14, 2015 2:29 pm
by BannZay
1)U miss to remove endless jumps in other ways (look visual bug screenshot)
2)u can get jetpack and do half of map with jetpack
Image
3)Have no time to get how this worked. This part have imbalanced difficulty or i miss something?
Image
4)visual bug (not content losing jumps tile)
Image
Image

Recomendation :
About visual, end tune zone tile too fat, just recomendation try to do something with this
5)Uncreative part, not interested part really. Just time eater =)
Image

But here is many interesting parts, and nice looking design. Gennerally well map!

Re: Inverted

Posted: Tue Jul 14, 2015 2:35 pm
by hi_leute_gll
Pls try something other out than generic-bgs and oversized sign-marks.

Re: Inverted

Posted: Tue Jul 14, 2015 2:48 pm
by BannZay
lets release with generic bgs? Visual bug not about oversized, and oversized is bug too, wtf is wrong? Try to test it better then

Re: Inverted

Posted: Tue Jul 14, 2015 4:31 pm
by Ñı©Ø
Ok ty for testing:
1screen: fixed cheat, thanks
2screen: for do the part you need the jetpack... when you reach the point who remove super jumps and add jetpack, instead of going right like a lot of people do ( and they have to do again the whole map ) you must go left trying to "bug" the map... so you can make the part
3screen: uhm, didn't get it so much O_o
4screen i reduced the superjump part for make it shorter
tune zone: if i get it well i must reduce all tune layers but... i think it's an useless work because they have the same size of all other tiles so, why reduce it more?
Inverted.map
(858.02 KiB) Downloaded 123 times

Re: Inverted

Posted: Tue Jul 14, 2015 7:29 pm
by Seba0006
Hi im like your map *-* i think Solo*3 Because its so Faily i found 4 Errors
screenshot_2015-07-14_13-17-29.png
screenshot_2015-07-14_13-17-29.png (622.6 KiB) Viewed 4592 times
screenshot_2015-07-14_12-36-30.png
screenshot_2015-07-14_12-36-30.png (918.52 KiB) Viewed 4592 times
screenshot_2015-07-14_12-33-14.png
screenshot_2015-07-14_12-33-14.png (713.43 KiB) Viewed 4592 times
screenshot_2015-07-14_12-31-33.png
screenshot_2015-07-14_12-31-33.png (920.38 KiB) Viewed 4592 times

Re: Inverted

Posted: Tue Jul 14, 2015 7:54 pm
by Welf
detail yes/no is not depending on where the tileset is from.
detail YES is in many cases mappers decision

Re: Inverted

Posted: Tue Jul 14, 2015 8:10 pm
by Seba0006
¿So it depends?

Re: Inverted

Posted: Tue Jul 14, 2015 8:52 pm
by Welf
it depends on where he used it

Re: Inverted

Posted: Tue Jul 14, 2015 9:13 pm
by Ñı©Ø
Welf wrote:it depends on where he used it
I used it as BG so it must stay in details

Seba the embeed and external thing it's different from detail yes or no... if you put a thing detail yes that's mean it is not frondamental and so people with slow pc (with HD off in options) can't see it... you mustn't put HD the unhook,hook,freeze,tele... all the things you need to see for complete the map... the tile BG is secondary so i put it like that....

Anyway ty for testing!

So:

1screen: not fixed naturally
2screen: if i remove the shields you can bug it with ninja passing trough the centre of it... so maybe not
3screen: fixed, thanks a lot you have good eyes -_-
4screen: i thought about change the color, yeah, but it would be more easier so i want it like this... thank you anyway for telling me how to make "leave tunezone message and so now the message is: "You have normal hook"...
Inverted.map
(858.02 KiB) Downloaded 193 times
Inverted.cfg
(175 Bytes) Downloaded 161 times
Ty a lot!

for who wants to test this map PLS REMEMBER TO DOWNLOAD AGAIN CFG!