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[Moderate] Sounds by Chill [TD]

Posted: Tue May 06, 2014 6:25 pm
by deen
Transferred from Trac.

Re: [Moderate] Sounds by Chill [TD]

Posted: Thu May 08, 2014 4:19 pm
by SBL
Bug1.png
Bug1.png (18.48 KiB) Viewed 4538 times
No switches marked
faily1.1.png
faily1.1.png (23.53 KiB) Viewed 4538 times
Mark the checkpoin because if the dont get into the Cp and fall down or fail the hook down there you will spawn in blueone and you cant get up the green arrow alone
faily2.png
faily2.png (87.52 KiB) Viewed 4538 times
Pretty faily because you are alone down there

Re: [Moderate] Sounds by Chill [TD]

Posted: Thu May 08, 2014 7:45 pm
by Chill [TD]
v.2

Re: [Moderate] Sounds by Chill [TD]

Posted: Fri May 09, 2014 1:23 pm
by SBL
So, if i didnt missed anythingi should be fine. Maybe another one check it again to really make sure there is no bug :)

Only thing is this part:
Unbenannt.png
Unbenannt.png (20.66 KiB) Viewed 4519 times
If you fall down left you have to go all the way up on there right. That will be really annoing, i had to try like 20 times to get through it. So maybe you have an idea to change that.

Re: [Moderate] Sounds by Chill [TD]

Posted: Fri May 09, 2014 10:44 pm
by Varys
last day MetalForLife and me tested this map,
Bad-Points:
-Unbalanced-Parts (Beginning like Moderate-End like Novice(Rocket part at the end is unnessassary))
-u cant differentiate between Freeze and the "normal" blocks(make the freeze more transparent)
-its difficult to recognize teleport and/or switches
-Simples-Design(Transitions do not look so good between blue and gray or Freeze(sometimes you can think that there is freeze but there isnt....)
-some Parts are unnessassary because you can cheat (part near teleport 8)

Good-Things:
-Design is playable
-parts are interesting and creativ
-no parts are copied

All in all its a really nice and creative map but i do not think that its a moderate map more a novice map ;)
Varys

Re: [Moderate] Sounds by Chill [TD]

Posted: Fri May 09, 2014 10:45 pm
by Metal For Life
skin: looks quite boring but its playable ... freeze could be a bit more transparent, so u can differentiate it from the other tiles. the flying stripes in the background are a bit confusing but u get used to it.

strongly variable level of difficulty: while some parts are more of a brutal-niveau,the other parts are pretty easy and more like advanced novice-niveau (e.g. the really long rocket part at the end). thats what makes it difficult to decide, what level this map is

additionaly there are completely unnecessary parts, you dont even have to play to get through the map.

the ideas, appearing in this map, are creative and diversified

Re: [Moderate] Sounds by Chill [TD]

Posted: Fri May 09, 2014 11:25 pm
by deen
Thanks for testing, guys, but you're writing in the wrong language.
Edit: Wow, thanks for translating everything!

Re: [Moderate] Sounds by Chill [TD]

Posted: Sun May 18, 2014 4:49 pm
by deen
So, what's going on with this map? Chill, are you fixing it?

Re: [Moderate] Sounds by Chill [TD]

Posted: Mon May 19, 2014 6:28 pm
by Chill [TD]
new version

Re: [Moderate] Sounds by Chill [TD]

Posted: Mon May 19, 2014 6:51 pm
by Chill [TD]
v 4