Seagulls
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Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Seagulls
Tested it! Nice sunny map, i like the design... i think 4*novice... ( well really it's 3,5*nov but i think 4* because long and faily ) I found some bugs and if you fix them all i think it's ready!
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- fikmesån
- Posts: 166
- Joined: Sun Mar 15, 2015 8:07 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/fikmes-229-n/
- Mapper profile: http://ddnet.tw/mappers/fikmes-229-n/
- Clan: avocado
- Website: https://www.youtube.com/c/fikmesån
Re: Seagulls
Thanks for testing! Fixed everything except for 3rd and 7th screenshot. 3: Hammer wall and freezed tee shoot with rocket. 7: Just use shotgun, if I make the part shorter you could just hammerhit.
- Attachments
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- Seagulls.map
- (546.73 KiB) Downloaded 99 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Seagulls
Most parts are rather standard and copied from other maps, but still a solid map.
Depends on DDNet's wanted level, if it is good enough.
Depends on DDNet's wanted level, if it is good enough.
.hi._.leute._.gll. | iMTGmember
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Seagulls
Design looks ok, and it's Novice, so I guess we should take it.hi_leute_gll wrote:Most parts are rather standard and copied from other maps, but still a solid map.
Depends on DDNet's wanted level, if it is good enough.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Seagulls
I like it
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Seagulls
agree with hi_leutte_gll. Totally uncreative(when I play that many parts remind me another map) and more then half parts bored as hell. Design not bad but too bright, its painful for eyes.For me its not playable without entities. I guess we need more opinions about this map. If i have voting right, I`m against release this version of map.
- Knight
- Posts: 132
- Joined: Tue Jan 27, 2015 10:25 pm
- Player profile: http://ddnet.tw/players/Knight-32--58-3/
- Mapper profile: http://ddnet.tw/mappers/Knight-32--58-3/
Re: Seagulls
I agree that the map shouldn't be released, as it has no creativity, and no flow.
iMTGmember
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Seagulls
there are not many creative solo maps, this shouldn`t be a criteria. the parts are for noobs, for you they are boring but probably not for them. design can be changed.BannZay wrote:agree with hi_leutte_gll. Totally uncreative(when I play that many parts remind me another map) and more then half parts bored as hell. Design not bad but too bright, its painful for eyes.For me its not playable without entities. I guess we need more opinions about this map. If i have voting right, I`m against release this version of map.
@Knight: you can suggest to add unfreeze tiles and to change a few parts to change the "flow"
I don`t see any reason to decline this map, i saw worse maps for novice, this is at least playable, maybe sometimes unbalanced.
In my opinion this could be released (after some changes)
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Seagulls
no convincing arguments. This endless jetpack and labyrinth can be interested for noobs? Really dont think so.(also that much then 0-2 starts for sure)Welf wrote: i saw worse maps for novice, this is at least playable
Can`t agree with you, this should be criteria, everyone can just copy parts from different maps and call its as new map. Also what about mapper rules : "Be creative! Do not steal parts or create parts that are very similar to parts on other maps. Instead use your fantasy and create something unique or improve existing parts significantly." ?Welf wrote:there are not many creative solo maps, this shouldn`t be a criteria
Welf, just really try it! P.s.: its not solo
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