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Regen 2 by Gridwyn
Posted: Fri Jun 27, 2014 6:38 pm
by Gridwyn
La-la-la
Re: Regen 2 by Gridwyn
Posted: Sat Jun 28, 2014 12:07 pm
by Gridwyn
La-la-la
Re: Regen 2 by Gridwyn
Posted: Sat Jun 28, 2014 4:46 pm
by Gridwyn
Map can be released

Re: Regen 2 by Gridwyn
Posted: Sat Jun 28, 2014 5:08 pm
by Welf
Gridwyn maybe a tester should test the map before the map can be released?
Re: Regen 2 by Gridwyn
Posted: Sat Jun 28, 2014 5:13 pm
by Gridwyn
I wanted say map haven't bugs
Re: Regen 2 by Gridwyn
Posted: Sun Jun 29, 2014 11:16 am
by Gridwyn
Ooops

Re: Regen 2 by Gridwyn
Posted: Wed Jul 02, 2014 11:48 am
by Index
So, I quickly tested your map with super and /pause. Unfortuantely the map is so huge, that I only looked at some parts. I think the whole map still needs a full test run with a tester before it can be released.
Anyways, the design is really nice. Maybe the rain is a little bit too heavy, but that's just my opinion. The tileset and the overall look with the kill spikes is amazing. Gameplay-wise I couldn't test that much, but it looks like a relatively hard brutal map (4-5*?) with some nice part ideas (:
Re: Regen 2 by Gridwyn
Posted: Wed Jul 02, 2014 12:32 pm
by Gridwyn
I change one part.
I think the whole map still needs a full test run with a tester before it can be released.
I tested all the parts and they are all working. Just anybody don't want testing this map D:
Re: Regen 2 by Gridwyn
Posted: Thu Jul 03, 2014 10:33 pm
by {E}{L}{I}{T}{E}
.
Re: Regen 2 by Gridwyn
Posted: Fri Jul 04, 2014 4:48 pm
by Gridwyn
maybe here a speedup>
No
mark solo
Hm... It will not pretty, better i remove solo.