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Experiment [DDmax]
Posted: Sun Aug 09, 2015 10:44 pm
by BannZay
I saw this bug about year ago, but its dont care me before.
Its not marked by graphics and broken by mirroring(used X/X, i`m not sure how its called.) since release I guess. I`m not sure is removing best way, or mb fix entite on map or even fixing the ddnet entitie
Re: Experiment [DDmax]
Posted: Sun Aug 09, 2015 10:45 pm
by hi_leute_gll
You said it isn't marked and it doesn't work? So i don't see a real problem. oO
Re: Experiment [DDmax]
Posted: Sun Aug 09, 2015 10:55 pm
by BannZay
We should care about entitie players too, do not forget about it. I want 100% true information of map, thats why I choose entite playing mode. See no reason to leave this entities there
Re: Experiment [DDmax]
Posted: Sun Aug 09, 2015 10:58 pm
by hi_leute_gll
If we start with that we would have to fix almost every DDmaX map, impossible.
Re: Experiment [DDmax]
Posted: Sun Aug 09, 2015 11:08 pm
by BannZay
Probably you got me wrong. I just ask which better way? Why just not remove this 2 entities from map if its useless and even harmful?
Re: Experiment [DDmax]
Posted: Sun Aug 09, 2015 11:10 pm
by hi_leute_gll
It would be probably the way to solve it, yes, but it doesn't make sense to post all bugs on DDmaX maps as long as they aren't totally game breaking.