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Shadow

Posted: Sun Aug 23, 2015 11:41 am
by Deeper
Hi my new map. and thank iMTG for helping.
novice.

Re: Shadow

Posted: Sun Aug 23, 2015 4:10 pm
by BannZay
About gameplay :
Gameplay really was not tested,to boring parts for me, sry. But generally not so bad, esecially for speedrunners.
cp7: grenade chetable!(by just jumping between shields), sg chetable(using cp).
cp 45/26 unbalanced, cp 45 is same difficulty and much shorter. Suggestion to add +1 freeze line to cp45.
cp 45/26 suggestion to make solo here
cp28 not used
cp23 you can easy go left using just hook, avoiding long upper part.

About graphics:
Interesting idea of marking hook/unhook blocks. Not sure about freeze marking...its unusual but imo not good.Generally not bad design.
1.What the black round shaking sh**t at the start oO? xD
2. Remove synchronization for envelopes(not really important here, but kinda improve)
3.Suggestion remove CPs mark, here over99 bugs with them...
4.Suggestion make fileds around black marks a bit brighter.
5.
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6.
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Re: Shadow

Posted: Sun Aug 23, 2015 4:58 pm
by hi_leute_gll
Gameplay should be good and fun for Novice players, mixed with a unique design gives enough reasons to release it on DDNet.

Re: Shadow

Posted: Sun Aug 23, 2015 5:21 pm
by Deeper
thx
hi_leute_gll wrote:Gameplay should be good and fun for Novice players, mixed with a unique design gives enough reasons to release it on DDNet.
BannZay wrote:About gameplay :
Gameplay really was not tested,to boring parts for me, sry. But generally not so bad, esecially for speedrunners.
cp7: grenade chetable!(by just jumping between shields), sg chetable(using cp).
cp 45/26 unbalanced, cp 45 is same difficulty and much shorter. Suggestion to add +1 freeze line to cp45.
cp 45/26 suggestion to make solo here
cp28 not used
cp23 you can easy go left using just hook, avoiding long upper part.
[/attachment]
Thank for test.

cp7 Так и надо
cp 45/26 Спасибо то что предложили идею добавить ещё одну линию, и я добавил. по поводу дисбаланса на этом парте, эта карта для новичков, и 45 чп будет для них действительно тяжёлый парт (ну если они захотят по фасту) поставил соло
28cp Убрал
cp23 Спасибо, исправил
По поводу скринов это отметка DeepFreeze.
Shadow.map
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Re: Shadow

Posted: Sun Aug 23, 2015 7:18 pm
by BannZay
Deeper wrote: По поводу скринов это отметка DeepFreeze
По поводу скринов. Эта же отметка используеться для телепортов. Да и не нужна она ты же уже солнышки добавил.
цп 45 - проблема не в том что он очень сложный для новичков, а втом что и альтернативный путь Так же очень сложный для тех же новичков

eng : About screens. This mark already used for tele. Also, that no need, u already use sun mark.
cp 45 - problem not that it hard so hard for novices, problem is - alterantive way too hard for this novices too

Re: Shadow

Posted: Mon Aug 24, 2015 9:04 pm
by Deeper
Shadow.map
(432.58 KiB) Downloaded 150 times

Re: Shadow

Posted: Mon Aug 24, 2015 9:38 pm
by BannZay
Just looked on map:
Cps marks still a bit bugged and dont likely for me. Here is planned to not add unfreeze to CTO? (cp 18 for example)
Cp 23 not fixed, also "hammer fly" - really? there is brutal hammefly xD
Suggestion to remove this shaking "sun" at the start
SpoilerShow
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Re: Shadow

Posted: Mon Aug 24, 2015 9:48 pm
by Deeper
Shadow.map
(432.56 KiB) Downloaded 152 times

Re: Shadow

Posted: Tue Aug 25, 2015 11:52 pm
by BannZay
Something changed?
Also sg in wall looks stupid.

Re: Shadow

Posted: Wed Aug 26, 2015 8:38 pm
by Deeper
I tested with Reborn
Shadow.map
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