Getting DDNet released on Steam

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Soreu
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Re: Getting DDNet released on Steam

Post by Soreu »

We have enough ego players even w/o teaching them that they don't need others due to using rescue & dummy
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Ryozuki
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Re: Getting DDNet released on Steam

Post by Ryozuki »

deen wrote:
Index wrote:I'm still unsure about the planned steam release.. It will be hard to handle the huge amount of new players. Everything will expand quickly and we don't know where this will lead us. I always loved the rather small community, you knew the other players and it almost felt like a big family :D
Don't worry. Steam release will not happen, everyone is against it, and the community will keep shrinking until all the remaining 5 players are happy with the other 4.
:(

I'm not against it.


Index... i don't feel this big family, for you maybe, thinking only about yourself.. (i don't want to accuse of nothing)

You know that 70% of players in teeworlds are german people no? You GOT what i mean? You GOT what steam means for me?


I rly would love to play ddrace with good spanish players bu in spain there are only 3 spanish tees that play it (including me) or atleast that i know for playing 1 year.


What about if ddnet release in steam? see this info

Concurrent Steam Users: current 7,290,617 peak 9,298,673
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deen
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Re: Getting DDNet released on Steam

Post by deen »

Ryozuki wrote:Concurrent Steam Users: current 7,290,617 peak 9,298,673
Also, over 10,000 people try out Teeworlds on Steam every day. If we had DDNet on Steam with beautiful tutorial for starters, we could do really well.
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Re: Getting DDNet released on Steam

Post by Ryozuki »

deen wrote:
Ryozuki wrote:Concurrent Steam Users: current 7,290,617 peak 9,298,673
Also, over 10,000 people try out Teeworlds on Steam every day. If we had DDNet on Steam with beautiful tutorial for starters, we could do really well.

Every day i see the chileans talking also on ts3 (they speak spanish, or something that i can understand).

I envy all of them, they talking their own language and having fun it's something i wanted everyday, sad that i have 300 ping there...

I tried to introduce some spanish people, but they surrender because the game is too dificult, also they don't even know what to do on a novice 1 start, what they can hook or no what they can hookthrough or no, how they can rehook and hammer how to hammer fly blabla. It's just sad ;(
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Re: Getting DDNet released on Steam

Post by hi_leute_gll »

Ryozuki, i can understand your view, but guys like Index or me are playing this game for many many years, so we got another feeling to this game and it's community. I know that the opinions of different players can be very different depending on the experience they made in that game.

My experience is that i found on DDNet a small, familar community i mostly like to be part of it, and fear that it could be destroyed by to many new players.

Some want to keep that size, some want to extend it. Looks impossible to have a solution wich makes both sides happy.
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Re: Getting DDNet released on Steam

Post by Savander »

@Ryozuki, first, you should show them standard gameplay, ddrace is much more harder than CTF or DM. (don't mean pro level scene :P)
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deen
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Re: Getting DDNet released on Steam

Post by deen »

hi_leute_gll wrote:Some want to keep that size, some want to extend it. Looks impossible to have a solution wich makes both sides happy.
First we need to get more players on DDNet, then you can make your small subgroup with your 50 old-time friends and still have fun with them, no worries.
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Re: Getting DDNet released on Steam

Post by Fifi »

I think releasing DDNet on Steam might be good, because from my own experience I know that every online community or game server starts to deteriorate if there are no new players. It's caused by the simple fact that - no matter how sad it is - there are always people who stop playing. :c Therefore we need a constant influx of new tees and Steam could be an easier provider of them, compared to other means of advertisment. On Steam we pay for Greenlight once and then it advertises DDNet forever without any cost. It's also really beneficial in terms of player base diversification, as Ryozuki pointed out.
I also feel that DDNet is a huge, friendly family and I don't think that feeling will be lost - the player search won't stop working and we will still be able to play together and communicate here, on the forum. Of course, I understand hi_leute_gll, cause I'm worried too - I like the small community and the possibility of knowing everyone, but I feel that the Steam release may secure DDNet future, which is really important considering how good this game is compared to popular brainless games. xD
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Re: Getting DDNet released on Steam

Post by hannibal »

I didn't vote. It just feels wrong. Only 2 days after Teeworlds was released on Steam, DDNet needs to do it's own thing - again. I feel like we are a part of the Teeworlds community, we are not a different game. People on teeworlds.com (vanilla people) dislike DDrace because we think we are something better. And now we should all be happy that the game made it on Steam and is played by 10'000 people everyday, but no, that's not enough for us DDrace people, we need to be on Steam on our own. Honestly, a mod of a game in Steam? Did any other game ever do this?

When I started playing teeworlds, it took me about 2 weeks to find DDrace and fall in love with it. Vanilla mods bored me after that and still do. This will happen again to some of the Steam people that play vanilla now, just give it a little more time.
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Re: Getting DDNet released on Steam

Post by Fifi »

I'm afraid that a typical Steam user, who just wants to "launch and play" won't bother itself with searching for mods. :c It might not be the same case as with the people who manually took effort to find this game in Linux repository or somewhere else on the internet. Unfortunately many people may launch the game, see CTF, DM and TDM and close it after a short play, thinking that it's all what Teeworlds has to offer.

Btw. I have always thought that Vanilla players dislike DDRace because they accuse it of stealing their player base.

PS. Don't get me wrong, I fully understand your concerns, but I'm just afraid that the vast majority of people may not even notice that Teeworlds has mods. :c
Last edited by Fifi on Wed Sep 02, 2015 9:26 am, edited 1 time in total.
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