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Exit (Moderate)

Posted: Fri Aug 28, 2015 5:11 pm
by imp
Hey!

fikmesån and me mapped this map some while ago. After having trouble with "private testing" we finally decided to get it tested here. Unlike other maps this one is very special and unique. It's not that we used 100 tune zones or all ddnet features. What we rather did was to create a labyrinth map that allows you to choose the difficulty and ways you want to play. Since maps are usually based on the "there is only 1 way"-sheme, we thought that this map would be something new for the community. Due to that you will have to race the map several times before you have seen all parts. It will also be difficult to find the fastest way if you want to speedrace this map.

One key problem about the map is that it is hard/annoying to test... I hope this won't cause any trouble. If you want to test it with fikmesån or me, just search us ingame or send a PM

Cheers!
Exit.map
(572.86 KiB) Downloaded 143 times

Re: Exit

Posted: Fri Aug 28, 2015 5:40 pm
by IRGNW
Answer me with screenshot <3

Re: Exit

Posted: Fri Aug 28, 2015 5:50 pm
by BamBam
Nice map. Honestly I think fikmesan copied my idea when she peeked at my map <.< But another thing, if so many parts are different difficulties, then judging what stars it will be could be hard :O

Re: Exit

Posted: Fri Aug 28, 2015 5:57 pm
by Welf
The easiest way will tell us how many stars

Re: Exit

Posted: Fri Aug 28, 2015 6:14 pm
by BannZay
God, I just very hate this style of mapping! Its make me so angry to check all possible way. I want just play not spectating this 99 ways.
imp wrote: problem about the map is that it is hard/annoying to test...
Are u sure, that not same with playing, its just annoing, for me - for sure.

I`m against release without even testing gameplay

Re: Exit

Posted: Fri Aug 28, 2015 6:19 pm
by hi_leute_gll
You don't really need to spec the whole time, just go the next way you like to go, you will find the finish somewhen...
Just cause you personally don't like the concept you don't need to flame it this way.

Re: Exit

Posted: Fri Aug 28, 2015 7:02 pm
by BannZay
hi_leute_gll wrote:just go the next way you like to go, you will find the finish somewhen...
Is things like that called good gameplay?
hi_leute_gll wrote:Just cause you personally don't like the concept
Do u know any1 who like that? Ololo, i`m brainless, i`m just going forward to random way... blablabla falled - failed... :shock:

This mapping style shouldnt be supported imo.

Re: Exit

Posted: Fri Aug 28, 2015 7:23 pm
by hi_leute_gll
I think you didn't get how this map works.
It is not about go 1. left, 2. right, 3. up. It is like: Mmh, i choose left and discover a way to the finish, next run i choose right and discover another way to the finish.

Re: Exit

Posted: Fri Aug 28, 2015 8:16 pm
by BannZay
cmon! I got it, and I hate any map used this, so I`m against any map using this.
99 ways map, good luck testers!
Also I wont play it 99 times to got how all ways works.

Re: Exit

Posted: Fri Aug 28, 2015 8:30 pm
by imp
If you don't want to test the map then don't test it. If you don't want to play the map then don't play it.