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Enlistment (Brutal)

Posted: Wed Sep 02, 2015 9:19 pm
by mikey12
Made this map and never got around to releasing it till now:P

Re: Enlistment (Brutal)

Posted: Wed Sep 02, 2015 11:58 pm
by Deeper
vivod
vivod
screenshot_2015-09-03_00-46-10.png (71.83 KiB) Viewed 4692 times
fix these bugs:
TH bugsShow
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s
s
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othersShow
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Re: Enlistment (Brutal)

Posted: Thu Sep 03, 2015 12:21 am
by mikey12
Thanks for looking at it! I fixed what you said. I dont have any other tiles for the map so if someone wants to they could change them but i feel that most people use entities only so i dont think that how maps look is as important but i may be wrong.

Re: Enlistment (Brutal)

Posted: Thu Sep 03, 2015 4:45 pm
by IRGNW
Map must looks how it wanna mapper, ddnet havent patterns for designing maps

Re: Enlistment (Brutal)

Posted: Thu Sep 03, 2015 4:53 pm
by Knight
The design of the map doesn't matter, as long as: 1st you can see things clearly. 2nd look at the map in all light conditions. And 3rd no inappropriate images. Ofc there is probably some things that i left out, but you get the picture.

Re: Enlistment (Brutal)

Posted: Sat Sep 05, 2015 7:27 pm
by Spyker
if you want I can redesign it keeping your parts without changes...
and I dont think people play usually with entities because usually ddnet maps have good design to be played with entities

Re: Enlistment (Brutal)

Posted: Sat Sep 05, 2015 10:06 pm
by mikey12
Everything can be clearly seen so in that matter it is fine. Spyker if you want to redesign it, feel free

Re: Enlistment (Brutal)

Posted: Thu Sep 24, 2015 11:52 pm
by BannZay
Pretty interesting map! So many deep parts, thats not so cool, but generally good map for teamplaying. The first parts of map is not so cool as next, so many ppl can lost interes for playing that the bad side of map.

Map is too hard for me, imo its 4-5* brutal so some of pro testers should test it. Gameplay wasnt tested well but here is some results:
1.Tiles layers should be lees(about 30% is unused)
SpoilerShow
2.
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3.
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4.
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5.
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6.
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7.
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Re: Enlistment (Brutal)

Posted: Tue Sep 29, 2015 4:00 am
by mikey12
Fixed most of what you said.

Re: Enlistment (Brutal)

Posted: Tue Sep 29, 2015 4:09 am
by FunkyGnome
I have no clue about the graphical stuff so i only checked the gameplay.

First off, BannZay the 2 parts you marked as "boring, overlong or annoyoing" are pretty decent parts, so please dont change them mikey12.
I like this map in generell even though its a bit too faily in my opinion, so i would like you to add some more teleporters, but i guess it's your choice.

Well, i found some stuff i would like to show you:
SpoilerShow
Only one tile to hammer the other tee unfreeze, maybe you should remove some freeze there.
Only one tile to hammer the other tee unfreeze, maybe you should remove some freeze there.
screenshot_2015-09-28_18-22-11.png (233.13 KiB) Viewed 4458 times
This deep is reaaaaally faily, it's a pain to try to get the tee in the hole. (Maybe remove some hookthroughs)
This deep is reaaaaally faily, it's a pain to try to get the tee in the hole. (Maybe remove some hookthroughs)
screenshot_2015-09-28_18-26-56.png (209.71 KiB) Viewed 4458 times
Add some teleporter there, that part is too punishing.
Add some teleporter there, that part is too punishing.
screenshot_2015-09-28_18-27-15.png (177.51 KiB) Viewed 4458 times
You should work with checkpoints here,it's to easy to fall into th wrong teleporter.
You should work with checkpoints here,it's to easy to fall into th wrong teleporter.
screenshot_2015-09-28_18-28-18.png (357.8 KiB) Viewed 4458 times
Annoying part, you have to hook perfectly to get through it.
Annoying part, you have to hook perfectly to get through it.
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