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Enlistment (Brutal)
Posted: Wed Sep 02, 2015 9:19 pm
by mikey12
Made this map and never got around to releasing it till now:P
Re: Enlistment (Brutal)
Posted: Thu Sep 03, 2015 12:21 am
by mikey12
Thanks for looking at it! I fixed what you said. I dont have any other tiles for the map so if someone wants to they could change them but i feel that most people use entities only so i dont think that how maps look is as important but i may be wrong.
Re: Enlistment (Brutal)
Posted: Thu Sep 03, 2015 4:45 pm
by IRGNW
Map must looks how it wanna mapper, ddnet havent patterns for designing maps
Re: Enlistment (Brutal)
Posted: Thu Sep 03, 2015 4:53 pm
by Knight
The design of the map doesn't matter, as long as: 1st you can see things clearly. 2nd look at the map in all light conditions. And 3rd no inappropriate images. Ofc there is probably some things that i left out, but you get the picture.
Re: Enlistment (Brutal)
Posted: Sat Sep 05, 2015 7:27 pm
by Spyker
if you want I can redesign it keeping your parts without changes...
and I dont think people play usually with entities because usually ddnet maps have good design to be played with entities
Re: Enlistment (Brutal)
Posted: Sat Sep 05, 2015 10:06 pm
by mikey12
Everything can be clearly seen so in that matter it is fine. Spyker if you want to redesign it, feel free
Re: Enlistment (Brutal)
Posted: Thu Sep 24, 2015 11:52 pm
by BannZay
Pretty interesting map! So many deep parts, thats not so cool, but generally good map for teamplaying. The first parts of map is not so cool as next, so many ppl can lost interes for playing that the bad side of map.
Map is too hard for me, imo its 4-5* brutal so some of pro testers should test it. Gameplay wasnt tested well but here is some results:
1.Tiles layers should be lees(about 30% is unused)
2.

- screenshot_2015-09-25_00-13-49.png (185.77 KiB) Viewed 4511 times
3.

- screenshot_2015-09-25_00-18-39.png (144.14 KiB) Viewed 4511 times
4.

- screenshot_2015-09-25_00-23-10.png (272.1 KiB) Viewed 4511 times
5.

- screenshot_2015-09-25_00-24-02.png (201.55 KiB) Viewed 4511 times
6.

- screenshot_2015-09-25_00-24-42.png (204.08 KiB) Viewed 4511 times
7.

- screenshot_2015-09-25_00-30-09.png (135.14 KiB) Viewed 4511 times
Re: Enlistment (Brutal)
Posted: Tue Sep 29, 2015 4:00 am
by mikey12
Fixed most of what you said.
Re: Enlistment (Brutal)
Posted: Tue Sep 29, 2015 4:09 am
by FunkyGnome
I have no clue about the graphical stuff so i only checked the gameplay.
First off, BannZay the 2 parts you marked as "boring, overlong or annoyoing" are pretty decent parts, so please dont change them mikey12.
I like this map in generell even though its a bit too faily in my opinion, so i would like you to add some more teleporters, but i guess it's your choice.
Well, i found some stuff i would like to show you:

- Only one tile to hammer the other tee unfreeze, maybe you should remove some freeze there.
- screenshot_2015-09-28_18-22-11.png (233.13 KiB) Viewed 4458 times

- This deep is reaaaaally faily, it's a pain to try to get the tee in the hole. (Maybe remove some hookthroughs)
- screenshot_2015-09-28_18-26-56.png (209.71 KiB) Viewed 4458 times

- Add some teleporter there, that part is too punishing.
- screenshot_2015-09-28_18-27-15.png (177.51 KiB) Viewed 4458 times

- You should work with checkpoints here,it's to easy to fall into th wrong teleporter.
- screenshot_2015-09-28_18-28-18.png (357.8 KiB) Viewed 4458 times

- Annoying part, you have to hook perfectly to get through it.
- screenshot_2015-09-28_18-29-48.png (206.34 KiB) Viewed 4458 times