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Baby Aim 2.0

Posted: Thu Sep 10, 2015 1:23 am
by Aoe
Needs a good test. i made it all in 2 days.
- little (not much) harder than baby aim 1.
Baby Aim 2.0.map
(303.09 KiB) Downloaded 169 times

Re: Baby Aim 2.0

Posted: Thu Sep 10, 2015 3:03 am
by BannZay
filter hard&annoing. Did u get that this filter harder then on aim 11? You should make filter much easily.Imo Map is not harder and have same difficulty as baby aim 1. Its really easy map if u can edge hooks.
Suggestion make solo room at start, or probably no need after fix not overpro noob filter.
Gameplay still good. Hardest parts to26, to33 but its cool and I like it.
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Re: Baby Aim 2.0

Posted: Thu Sep 10, 2015 3:36 am
by Lady Saavik
did you take a look at your map before posting it here Aoe?
you made so many tests with me that you should learn something already
so big entities bugs are a bit stupid and hard to overlook
you seem to be a bit famegeil now, you just finished a map in 2 days and post it on forum without one run searching for bigger bugs

Re: Baby Aim 2.0

Posted: Thu Sep 10, 2015 4:09 am
by Broken
i think some parts are 2 easy & some 2 hard, try to balance that, from 2 average players ;p tele 14 and 21, the last hook is a bit hard, like perfect 4 tile hook down &, maybe the filter is a tiny bit hard, swing part after 22 is really 1 star nov. easy. and tele 26 seems brutal. maybe equalize difficulty and add a little variety. above tele 32 lacks freeze. also the swing at 32 seems crazy hard, but the parts around it rly easy

Re: Baby Aim 2.0

Posted: Thu Sep 10, 2015 6:53 am
by Aoe
like i said, i made it over 2 days. i only tested it one quick time when it was fully done, i usually test after 5 parts of mapping etc. but i will do some changes :)

Re: Baby Aim 2.0

Posted: Thu Sep 10, 2015 8:52 am
by Aoe
Fixed bugs & removed filter
Baby Aim 2.0.map
(302.68 KiB) Downloaded 221 times

Re: Baby Aim 2.0

Posted: Thu Sep 10, 2015 12:48 pm
by Senphys :3
SpoilerShow
1. add unfreeze
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2. unpossible
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3. unpossible
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4. add unfreeze
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Re: Baby Aim 2.0

Posted: Thu Sep 10, 2015 2:03 pm
by hi_leute_gll
Again boring standard parts we already saw 12 times now. Only one part (ninja) looked interesting for me.
Also - as already said - it is extremely unbalanced. So all in all it shouldn't be released, imo.

Re: Baby Aim 2.0

Posted: Thu Sep 10, 2015 6:42 pm
by Aoe
hi_leute_gll wrote:Again boring standard parts we already saw 12 times now. Only one part (ninja) looked interesting for me.
Also - as already said - it is extremely unbalanced. So all in all it shouldn't be released, imo.
please stop typing on my threads leute. i wasnt trying to be creative, not possible in a moderate map.

Re: Baby Aim 2.0

Posted: Thu Sep 10, 2015 6:48 pm
by Soreu
1. Possible, as it's even in Mapper Rules under Content:
  1. Be creative! Do not steal parts or create parts that are very similar to parts on other maps. Instead use your fantasy and create something unique or improve existing parts significantly.
2. He partially said same as 2 other persons here