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Shadow 2

Posted: Fri Sep 11, 2015 6:17 am
by Deeper
minimum edgehooks, maximum fun.
Shadow 2.map
(800.17 KiB) Downloaded 76 times

Re: Shadow 2

Posted: Tue Sep 22, 2015 4:23 am
by Welf
the map isn't bad, but it was really weird for me, since you copied some parts from Shadow and your other maps. you should rather try to do something different

maybe the jetpack part is too tight (especially for beginners)
you can remove the hole in the spawn room, it is rather a waste of time to fall down and climb up
i suggest to do the small points in the background HD, they can be annoying
you should try to shift some parts and reduce layer size
wasn't really a full test, i might miss some stuff
SpoilerShow
you can remove these tiles ^^ only 2 at the outside are needed
you can remove these tiles ^^ only 2 at the outside are needed
screenshot_2015-09-22_04-12-02.png (302.96 KiB) Viewed 1801 times
you can add entities off
you can add entities off
screenshot_2015-09-22_03-36-27.png (734.7 KiB) Viewed 1801 times
only unsolo at one to tele?
only unsolo at one to tele?
screenshot_2015-09-22_03-36-06.png (585.2 KiB) Viewed 1801 times
can you add unfreeze? annoying to wait
can you add unfreeze? annoying to wait
screenshot_2015-09-22_03-32-16.png (232.23 KiB) Viewed 1801 times
can you add unfreeze?
can you add unfreeze?
screenshot_2015-09-22_03-31-13.png (233.67 KiB) Viewed 1801 times
if somebody fails it, he has to kill hiself, i guess it would be better to put unfreeze in the air (and dash into it with jetpack)
if somebody fails it, he has to kill hiself, i guess it would be better to put unfreeze in the air (and dash into it with jetpack)
screenshot_2015-09-22_03-30-32.png (401.77 KiB) Viewed 1801 times
they are hookable but not marked
they are hookable but not marked
screenshot_2015-09-22_03-28-54.png (422.85 KiB) Viewed 1801 times
i dont think that people should fail here ^^
i dont think that people should fail here ^^
screenshot_2015-09-22_03-28-07.png (349.72 KiB) Viewed 1801 times
can you add some tiles? maybe also remove some tele at the ceiling, it was annoying to get the dummy in
can you add some tiles? maybe also remove some tele at the ceiling, it was annoying to get the dummy in
screenshot_2015-09-22_03-21-11.png (224.58 KiB) Viewed 1801 times
you can cheat weapon here
you can cheat weapon here
screenshot_2015-09-22_03-18-49.png (69 KiB) Viewed 1801 times
cheat :P
cheat :P
screenshot_2015-09-22_03-18-07.png (228.02 KiB) Viewed 1801 times
you can cheat weapon
you can cheat weapon
screenshot_2015-09-22_03-16-42.png (190.5 KiB) Viewed 1801 times
add unfreeze? (not only at the to tele, but at the whole bottom)
add unfreeze? (not only at the to tele, but at the whole bottom)
screenshot_2015-09-22_03-16-10.png (253.8 KiB) Viewed 1801 times

Re: Shadow 2

Posted: Tue Sep 22, 2015 12:41 pm
by Deeper
Welf thank you very much for the test :P
you copied some parts from Shadow
parts is similar but not copied

Fixed:
Shadow 2.map
(800.17 KiB) Downloaded 81 times

Re: Shadow 2

Posted: Tue Sep 22, 2015 1:32 pm
by Soreu
Funny how on first screen you show too many door-length entities, but not completely not needed spam of CP's

edit: at others screens there are also visible more-than-needed entities, like 2 "lines" of unsolo around TO24

Re: Shadow 2

Posted: Tue Sep 22, 2015 1:34 pm
by Lady Saavik
I was wondering it too

"can you add unfreeze? annoying to wait"
but you can hammer?

Re: Shadow 2

Posted: Tue Sep 22, 2015 1:59 pm
by Deeper
Soreu wrote:Funny how on first screen you show too many door-length entities, but not completely not needed spam of CP's

edit: at others screens there are also visible more-than-needed entities, like 2 "lines" of unsolo around TO24
previous part have "ninja" spam cp its for anti cheat

Re: Shadow 2

Posted: Tue Sep 22, 2015 2:15 pm
by Welf
Oh yeah, you can unfreeze hammer, i forgot about that because i was playing with dummy ^^

Re: Shadow 2

Posted: Sat Oct 03, 2015 11:15 pm
by hi_leute_gll
Some parts like this are looking good:
screenshot_2015-10-03_23-11-56.png
screenshot_2015-10-03_23-11-56.png (316.57 KiB) Viewed 1720 times
But all in all - as already said - are many parts copied from other maps, so this map here isn't really unique and there isn't a reason to relase all the same parts again.