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Shadow 2
Posted: Fri Sep 11, 2015 6:17 am
by Deeper
minimum edgehooks, maximum fun.
Re: Shadow 2
Posted: Tue Sep 22, 2015 4:23 am
by Welf
Re: Shadow 2
Posted: Tue Sep 22, 2015 12:41 pm
by Deeper
Welf thank you very much for the test
you copied some parts from Shadow
parts is similar but not copied
Fixed:
Re: Shadow 2
Posted: Tue Sep 22, 2015 1:32 pm
by Soreu
Funny how on first screen you show too many door-length entities, but not completely not needed spam of CP's
edit: at others screens there are also visible more-than-needed entities, like 2 "lines" of unsolo around TO24
Re: Shadow 2
Posted: Tue Sep 22, 2015 1:34 pm
by Lady Saavik
I was wondering it too
"can you add unfreeze? annoying to wait"
but you can hammer?
Re: Shadow 2
Posted: Tue Sep 22, 2015 1:59 pm
by Deeper
Soreu wrote:Funny how on first screen you show too many door-length entities, but not completely not needed spam of CP's
edit: at others screens there are also visible more-than-needed entities, like 2 "lines" of unsolo around TO24
previous part have "ninja" spam cp its for anti cheat
Re: Shadow 2
Posted: Tue Sep 22, 2015 2:15 pm
by Welf
Oh yeah, you can unfreeze hammer, i forgot about that because i was playing with dummy ^^
Re: Shadow 2
Posted: Sat Oct 03, 2015 11:15 pm
by hi_leute_gll
Some parts like this are looking good:

- screenshot_2015-10-03_23-11-56.png (316.57 KiB) Viewed 1720 times
But all in all - as already said - are many parts copied from other maps, so this map here isn't really unique and there isn't a reason to relase all the same parts again.