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Night forest [moderate]

Posted: Tue Sep 15, 2015 8:42 pm
by Deeper
Night forest its edgehooks map. +sound :)
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Re: Night forest [moderate]

Posted: Tue Sep 15, 2015 8:48 pm
by Fňokurka oo7
That color contrast ain't no good.

Re: Night forest [moderate]

Posted: Tue Sep 15, 2015 8:55 pm
by Zaiross
nice design

Re: Night forest [moderate]

Posted: Tue Sep 15, 2015 11:32 pm
by Teengoten
Heyho,

tested map with BitchPlease and Welf.

At first, I don't really like the tiles, I even had to play with entities to have a normal gameplay. :?

Then, you often used the same part over and over again with some differences -> 1tee is freezed and the other one has to pull it through => You can easily play with a dummy so there's no tension and I'm missing some fun sometimes by always doing the same things.
Some examples:
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There's one part we really liked, because it was no so "boring" like the others, the ninja part. But the problem there is, that the armours move too slow and the first 50% are too easy to do. Also it's a bit too short (Would be ok, if there were other exciting parts, but I didn't finde any other... :( )
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Would be nice, if you could rework your map and improve your parts! -> So I didn't look for bugs, because I think at this state it wouldn't be ready to release on ddnet, but I respect the work you put in there!

Anyways, I wish you good luck for the release, this is only my personal opinion! :)

Re: Night forest [moderate]

Posted: Wed Sep 16, 2015 12:06 am
by Welf
I agree with Teengoten, this will be archived until you send us a rework