Page 1 of 3
Death Valley Skeptar
Posted: Fri Jul 18, 2014 9:40 pm
by Skeptar
Hey GUys i created a new map with some (3) helpers
The map is finished only the Logo is missing at the moment, but maybe you can start to test the map and
then i only have to embed the Logo and you can release it -> That would be nice
Have FUn to test the Map !

Re: Death Valley Skeptar
Posted: Sat Jul 19, 2014 11:24 am
by Skeptar
Here is the new version with Logo.
Guys test it...
Re: Death Valley Skeptar
Posted: Sat Jul 19, 2014 11:29 am
by Lady Saavik
logo 500 KiB ^^
Re: Death Valley Skeptar
Posted: Sat Jul 19, 2014 12:31 pm
by timakro
Changes:
* compressed the logo
* defined BG as HD
Re: Death Valley Skeptar
Posted: Sat Jul 19, 2014 10:05 pm
by Skeptar
And?
Re: Death Valley Skeptar
Posted: Mon Jul 21, 2014 10:27 pm
by deen
Skeptar wrote:And?
And traffic is expensive. Smaller map means faster downloads as well.
Re: Death Valley Skeptar
Posted: Wed Jul 30, 2014 12:57 pm
by Skeptar
Could someone test this map?
Or what is the problem?
Re: Death Valley Skeptar
Posted: Wed Jul 30, 2014 1:33 pm
by Index
Hey,
I don't really know why none tested that map, so I quickly looked at it with super and /pause (: I have to say, I really like that map. All parts seems to be possbile (although I didn't test them properly, just watched them) and I found no bugs either. The map design is really good as well, I especially like the animated sun, which gives you the feeling of a dry desert. Nevertheless I suggest you to use autumn_main (or at least grass_main) to lower the file size even more (You do not have to use 0.7 tileset since you didn't use the new additional tiles). Furthermore you could enhance the death spikes a little bit (straight wodden-lines as well) and darken the 'by Bumm'-quad, so you can actually read it properly. I already did those suggested things for you, so if you want to then use my attached version go ahead :D (no gameplay changes made!)
All in all, I think the map can be released at Moderate 4*? (with my slight design changes or without, doesn't matter) But maybe another tester can take an additional look at it, cause I might missed something ._.
Re: Death Valley Skeptar
Posted: Wed Jul 30, 2014 3:40 pm
by deen
Index: Mappers can't download maps here, only testers. Also you forgot to embed autumn_main.
Welf says he tested the map with Ama and some parts were too hard/annoying for them.
Re: Death Valley Skeptar
Posted: Wed Jul 30, 2014 4:03 pm
by Ama
Yes we tested this map and the first part imagine 20 people are there its just Aids
The parts are sometimes too faily map could be released on brutal like this but i dont think thats a good choice i would place some teleports at some
places to make the map a bit less faily
1 part where the shotgun is we couldnt do we were just too bad for it