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Dead Land (Solo)
Posted: Sat Oct 03, 2015 12:39 am
by BamBam
Please, I don't want to have to go through all of this crud for a map again, just test it and be gone, please.
Anyways this map is unplayable with entities, but I can't use tune layer because the speeders are set just right for non-LAN servers and I don't want to wreck them, It took a lot of time!

Re: |-Dead Land-| ([EPIC SOLO])
Posted: Sat Oct 03, 2015 12:57 am
by Deeper
mmmm... I tested and map good. map bad for speedrunners. bug:
remove ddnet_tiles in editor
and add mark (finish)
Re: |-Dead Land-| ([EPIC SOLO])
Posted: Sat Oct 03, 2015 1:41 am
by BamBam
Badumm:
Re: |-Dead Land-| ([EPIC SOLO])
Posted: Sat Oct 03, 2015 11:27 pm
by hi_leute_gll
Nice idea, but most parts are rather annoying and hardly working.
It just feels like a fight with the bugged speeders, not really enjoyable for Knight and me.
Maybe try to ask some friends to play and test your maps.
Re: |-Dead Land-| ([EPIC SOLO])
Posted: Sun Oct 04, 2015 11:02 pm
by BamBam
Finished a rework, included weapons & jetpack (rly fun in this gravity)
I think a lot better, suggestion from Knight inspired me.
Re: Dead Land (Solo)
Posted: Sat Nov 07, 2015 10:47 pm
by Fňokurka oo7
Map is much better then the previous version. But first half of map isn't always fun. Maybe you could improve some parts there also...Idk.
Only gameplay test.

- screenshot_2015-11-07_22-36-22.png (537.17 KiB) Viewed 2313 times
Re: Dead Land (Solo)
Posted: Mon Nov 09, 2015 5:53 pm
by Soreu
Instead of using shitload of speedups - which can lower performance, and mostly looks bad with entities - I guess you could just use tune...
tune_zone 1 air_friction 1
//Haven't seen map, just screenshot from previous post
Re: Dead Land (Solo)
Posted: Mon Nov 09, 2015 7:04 pm
by Ninjed
or tune_zone 1 gravity -0.5
Re: Dead Land (Solo)
Posted: Sun Dec 13, 2015 6:22 pm
by BamBam
archive please