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Dead Land (Solo)

Posted: Sat Oct 03, 2015 12:39 am
by BamBam
Please, I don't want to have to go through all of this crud for a map again, just test it and be gone, please. ;)
Anyways this map is unplayable with entities, but I can't use tune layer because the speeders are set just right for non-LAN servers and I don't want to wreck them, It took a lot of time! 8-)

Re: |-Dead Land-| ([EPIC SOLO])

Posted: Sat Oct 03, 2015 12:57 am
by Deeper
mmmm... I tested and map good. map bad for speedrunners. bug:
remove ddnet_tiles in editor
and add mark (finish)

Re: |-Dead Land-| ([EPIC SOLO])

Posted: Sat Oct 03, 2015 1:41 am
by BamBam
Badumm:

Re: |-Dead Land-| ([EPIC SOLO])

Posted: Sat Oct 03, 2015 11:27 pm
by hi_leute_gll
Nice idea, but most parts are rather annoying and hardly working.
It just feels like a fight with the bugged speeders, not really enjoyable for Knight and me.

Maybe try to ask some friends to play and test your maps.

Re: |-Dead Land-| ([EPIC SOLO])

Posted: Sun Oct 04, 2015 11:02 pm
by BamBam
Finished a rework, included weapons & jetpack (rly fun in this gravity)
I think a lot better, suggestion from Knight inspired me.

Re: Dead Land (Solo)

Posted: Sat Nov 07, 2015 10:47 pm
by Fňokurka oo7
Map is much better then the previous version. But first half of map isn't always fun. Maybe you could improve some parts there also...Idk.
Only gameplay test.
SpoilerShow
screenshot_2015-11-07_22-36-22.png
screenshot_2015-11-07_22-36-22.png (537.17 KiB) Viewed 2313 times

Re: Dead Land (Solo)

Posted: Mon Nov 09, 2015 5:53 pm
by Soreu
Instead of using shitload of speedups - which can lower performance, and mostly looks bad with entities - I guess you could just use tune...
tune_zone 1 air_friction 1

//Haven't seen map, just screenshot from previous post

Re: Dead Land (Solo)

Posted: Mon Nov 09, 2015 7:04 pm
by Ninjed
or tune_zone 1 gravity -0.5

Re: Dead Land (Solo)

Posted: Sun Dec 13, 2015 6:22 pm
by BamBam
archive please