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sense

Posted: Mon Jul 21, 2014 10:46 am
by CuBe
Here's my latest map. Normally everything should be allright, I tested the parts. Cheating shouldn't be possible either.

EDIT: I changed one thing.. my map started lagging so I had to optimize stuff and I forgot 1 thing , so I added it again :)

Re: sense

Posted: Mon Jul 21, 2014 2:42 pm
by Ama
Look in chat

Re: sense

Posted: Mon Jul 21, 2014 4:33 pm
by CuBe
I don't see how 2 would go down , and if they do, it's probably longer than the normal way so I'm fine with that.
At the first, yeah I might have to edit this

Re: sense

Posted: Mon Jul 21, 2014 4:37 pm
by CuBe
I changed it, and reuploaded map here on forum and on server
also, I am aware that you can still do this at the bottom side , but this is allowed by me.

Re: sense

Posted: Mon Jul 21, 2014 4:47 pm
by Ama
its just things i saw in the map that you might not like i posted them but its your choice if you change them or not

Re: sense

Posted: Mon Jul 21, 2014 4:49 pm
by CuBe
Yeah it's good that you posted it. =j

Re: sense

Posted: Mon Jul 21, 2014 7:09 pm
by Welf
Ohh sorry i forgot to post a "bug". Ama and me thought, that this part is a little bit unfair. The tune zones are not 100% correct and you easy get too high into the freeze and fail, because of the low gravity... imo these tune zone should have a little fix, the other small tune zone "bugs" are more like mappers decision

Edit: i forgot to say, that people who play only with entities could get problems, because the tune zones are invisible for them (and it would be annoying if there would be a message in chat, if they enter, because in this map ppl often go in and out of the tune zones, it would spam the chat)

Re: sense

Posted: Mon Jul 21, 2014 8:55 pm
by CuBe
I adjusted this & reuploaded

Re: sense

Posted: Mon Jul 21, 2014 10:35 pm
by Lady Saavik
Mod 3*, even 4* I would say. It's something new (tune zones), faily because of freeze, kill tiles at end.
Map is tested, fixed. Can be released.