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8 Moon's (Brutal Dummy)
Posted: Tue Oct 20, 2015 11:04 am
by meew'
Hey guys,
this is the first map i have ever done that i wanted to be good enought to get released. Dont worry, plz tell me when it sucks and why does it suck^^
have fun testing.
Re: 8 Moon's by meew' (Brutal Dummy)
Posted: Tue Oct 20, 2015 12:44 pm
by RayB.
Tested with mapper. The map was full of bugs but i think the map is good playable after the fix.
The map isnt bad but not creative. Most of the parts are with edgehooks.
Re: 8 Moon's by meew' (Brutal Dummy)
Posted: Tue Oct 20, 2015 1:04 pm
by meew'
fixed.
Re: 8 Moon's by meew' (Brutal Dummy)
Posted: Tue Oct 20, 2015 1:23 pm
by Deeper
dont change name map, pls
Re: 8 Moon's by meew' (Brutal Dummy)
Posted: Tue Oct 20, 2015 1:29 pm
by Deeper
tested 2 minuts. I think you should rework design.
Re: 8 Moon's by meew' (Brutal Dummy)
Posted: Tue Oct 20, 2015 3:14 pm
by meew'
why design i dont care about that.. its about gameplay... go entities then
Re: 8 Moon's by meew' (Brutal Dummy)
Posted: Tue Oct 20, 2015 3:28 pm
by Soreu
But we do. Read the
Mapper Rules.
Re: 8 Moon's by meew' (Brutal Dummy)
Posted: Tue Oct 20, 2015 3:50 pm
by hi_leute_gll
For a first map it is okay. Technical solide state, good playable.
But it isn't a map worth it for a release, cause the parts are mostly standard parts and the design is also not the best. The thing which makes this map unique is totally missing.
Re: 8 Moon's (Brutal Dummy)
Posted: Tue Oct 20, 2015 4:13 pm
by meew'
ok so ill delete it. but plz tell me what you mean with 'a unique thing' cause then you could delete nearly all novice maps in my opinion cause they're just all same unfaily mega ez drag parts and hammerflying at walls..
Re: 8 Moon's (Brutal Dummy)
Posted: Tue Oct 20, 2015 4:18 pm
by hi_leute_gll
This is what good Novice maps exactly are
not.

Good maps have unique parts, unique designs, unique ways of combining things...
And yes, this is also possible on Novice.^^