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I made Servers for gamemodes that are not known at all

Posted: Sat Oct 24, 2015 4:06 pm
by Ryozuki
So i post here a list of servers that have modifications that not all know.

  • Catch16 Ip: 108.61.177.59:8304
  • Blmap V1: 108.61.177.59:8303
  • Blmap V2: 108.61.177.59:8308
  • Blmap V9: 108.61.177.59:8309
  • InfectionClass 108.61.177.59:8369
  • mCatch: 108.61.177.59:8311
  • tcatch: 108.61.177.59:8339
  • Counter-Strike: Tee Time: 108.61.177.59:8305 <-- Its like csgo competitive mode
  • Counter-Strike: Base Bombing: 108.61.177.59:8306
  • Alien Mod Server: I'm making it! (will be soon)
  • Killing Floor mod (Team zombie survival) (bots): 108.61.177.59:8307

Re: I made Servers for gamemodes that are not known at all

Posted: Sun Oct 25, 2015 11:00 am
by Schwertspize
I'd like to add that I have also several server up and running
CS:TT official server: 185.26.156.44:65011
CS:BB official server: 185.26.156.44:65016
Killing Floor official server: 185.26.156.44:65010
InfectionClass official server: 185.26.156.44:65015
uDDRace 2.0 official block: 185.26.156.44:65000-65009 and 185.26.156.44:65018
tCatch: 185.26.156.44:65012 (tCatch is bugfixes available here (https://www.teeworlds.com/forum/viewtopic.php?id=11618)
mCatch: 185.26.156.44:65013 (mCatch is similar to Catch16 but you have to throw your enemy into freeze instead of shooting him)

why do I say official?
I spoke with Siile (the maker of CSTT, CSBB and KillingFloor) and we decided to work together. so basically I'm the official one but there are others nearly the same ones. official means I have the config and maps provided in the git repo and wanted by the author and I get notified at each update automatically and test the update and run it. uDDRace is my own mod and InfectionClass is by necropotame, same thing as with Siile. basically it's because we offer this service to mod writer so they don't have to worry about a server where it is playable.

i wanna add that KillingFloor, CSTT and CSBB are with server side bots with a slightly pathfinding system. these bots are not too powerful but also not too bad... (CSBB is the endless round version of CSTT)

Re: I made Servers for gamemodes that are not known at all

Posted: Sun Oct 25, 2015 2:39 pm
by Ryozuki
One question, how did you fixed the crash in tcatch? it crashes :L

Re: I made Servers for gamemodes that are not known at all

Posted: Sun Oct 25, 2015 7:28 pm
by Schwertspize
yeah... I don't know exactly, you mean the one where it crashes of first one leaves? or winner leaves, I don't know exactly. tobii fixed that, I added some more improvements so it fit in my server thing. if you want, I can extract my changes and make a repo on github (now mine is private on gitlab, maybe I can create a fork)

Re: I made Servers for gamemodes that are not known at all

Posted: Sun Oct 25, 2015 9:49 pm
by Ryozuki
Schwertspize wrote:yeah... I don't know exactly, you mean the one where it crashes of first one leaves? or winner leaves, I don't know exactly. tobii fixed that, I added some more improvements so it fit in my server thing. if you want, I can extract my changes and make a repo on github (now mine is private on gitlab, maybe I can create a fork)
do it if you can :) i would thx you a lot :D

Re: I made Servers for gamemodes that are not known at all

Posted: Sun Oct 25, 2015 10:08 pm
by Schwertspize
sorry I saw it just now. there was no repo, I didn't push my changes so I only had to make the repo public.

https://gitlab.com/uDDRace/tCatch

should work with no authentication

ps: I will ask tw forum admins to add this to the original post...

Re: I made Servers for gamemodes that are not known at all

Posted: Sun Oct 25, 2015 10:27 pm
by Ryozuki
Schwertspize wrote:sorry I saw it just now. there was no repo, I didn't push my changes so I only had to make the repo public.

https://gitlab.com/uDDRace/tCatch

should work with no authentication

ps: I will ask tw forum admins to add this to the original post...
thx now it's working :)