Neox
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 10
- Joined: Tue May 06, 2014 7:38 pm
Neox
Hi I have a little map I made've looked everywhere for bugs, only the RF Parts itself with dummy not tested the others because I have found it not.(Eng)Hi ich habe eine kleine Map gemacht habe schon überall nach Bugs geguckt habe nur die HF Parts selber mit Dummy getestet die anderen nicht weil ich dafür keinen gefunden habe.(Ger)
- Attachments
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- Gray Hell.map
- (375.01 KiB) Downloaded 223 times
Re: Neox
not enough contrast between bg and tileset used for our opinion
we think parts r boring, long and nothing new
edit: ddnet-tiles r not used like they r supposed
http://ddnet.tw/howto/
we think parts r boring, long and nothing new
edit: ddnet-tiles r not used like they r supposed
http://ddnet.tw/howto/
- Attachments
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- kind of faily
- screenshot_2014-05-06_23-14-49.png (84.71 KiB) Viewed 6411 times
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- no start
- screenshot_2014-05-06_23-16-37.png (33.08 KiB) Viewed 6411 times
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- cheat
- screenshot_2014-05-06_23-14-56.png (103.5 KiB) Viewed 6411 times
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- missing tiles
- screenshot_2014-05-06_23-14-02.png (568.23 KiB) Viewed 6411 times
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- u can hook down
- screenshot_2014-05-06_23-13-36.png (86.14 KiB) Viewed 6411 times
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- switches dont control the doors
- screenshot_2014-05-06_23-13-07.png (98.83 KiB) Viewed 6411 times
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- hit switch walk back in tele skip deep
- screenshot_2014-05-06_23-12-38.png (93.39 KiB) Viewed 6411 times
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- too much tiles
- screenshot_2014-05-06_23-12-24.png (621.29 KiB) Viewed 6411 times
wer das liest ist doof
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- Posts: 10
- Joined: Tue May 06, 2014 7:38 pm
Gray Hell by Neox
I think i fixed all bugs now
- Attachments
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- Gray Hell.map
- (378.64 KiB) Downloaded 233 times
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- Posts: 10
- Joined: Tue May 06, 2014 7:38 pm
- Shorefire
- Posts: 38
- Joined: Tue May 06, 2014 6:43 pm
- Player profile: http://ddnet.tw/players/Shorefire/
- Mapper profile: http://ddnet.tw/mappers/Shorefire/
Re: Neox
Gave it a quick run through, found plenty of bug's for him to fix. Nothing major mostly just out of place tiles and some random collision tiles about.
Overall I'd say it's moderate 2-3 stars, not a very 'pretty' map, but it looks to be somewhat fun.
The only improvement's I'd say it would need is the tele tiles he's using are a bit ugly.
Overall I'd say it's moderate 2-3 stars, not a very 'pretty' map, but it looks to be somewhat fun.
The only improvement's I'd say it would need is the tele tiles he's using are a bit ugly.
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- Posts: 10
- Joined: Tue May 06, 2014 7:38 pm
Re: Neox
This night I tested with. Shore Fire & Maple & SBL and have searched and found a few bugs have then 2 hours chases alone after bugs found and believe that the map is now bug free is 99% sure I am of course not ^ ^
- Attachments
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- Gray Hell.map
- (378.99 KiB) Downloaded 229 times
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- Posts: 10
- Joined: Tue May 06, 2014 7:38 pm
Re: Neox
I Fixed the one cheat with the deep and tested with dummy
- Attachments
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- Gray Hell.map
- (379 KiB) Downloaded 213 times
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- Posts: 10
- Joined: Tue May 06, 2014 7:38 pm
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- Posts: 37
- Joined: Thu May 08, 2014 6:05 pm
- Player profile: http://ddnet.tw/players/Varys/
- Mapper profile: http://ddnet.tw/mappers/Varys/
Re: Neox
me started to test the map aswell and i saw a lot of bugs in it:
bad things:
-you have to check the map design, because there are a lot of bugs in it (see in the screenshot)
-the start line is not complete (see in screenshot)
-its very difficult to differentiate between the port which brings ypu to the next part and the port which brings you back. maybe u could use an other colour for the teleport which brings you to the next part
-your background is very nice with the moon and the stars, but after 5 minutes i get eye cancer because the contrast between the moon and the blue blackground is to high in my mind
good things:
-the parts which i have seen are very nice
-the map is playable (i like simple designs)
bad things:
-you have to check the map design, because there are a lot of bugs in it (see in the screenshot)
-the start line is not complete (see in screenshot)
-its very difficult to differentiate between the port which brings ypu to the next part and the port which brings you back. maybe u could use an other colour for the teleport which brings you to the next part
-your background is very nice with the moon and the stars, but after 5 minutes i get eye cancer because the contrast between the moon and the blue blackground is to high in my mind
good things:
-the parts which i have seen are very nice
-the map is playable (i like simple designs)
- Attachments
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- design bugs
- Gray Hell3.png (713.57 KiB) Viewed 6291 times
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- teleport
- Gray Hell2.png (331.56 KiB) Viewed 6291 times
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- start line
- Gray Hell.png (129.85 KiB) Viewed 6291 times
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