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Maps by Bixes

Posted: Tue Jul 29, 2014 10:21 pm
by Bixes
Hey, i made some maps and i'd like to see them at the ddnet servers :)

Moderate
Aequilibrium.map
For Moderate Server
(235.22 KiB) Downloaded 186 times
Moderate
Rapture.map
For Moderate Server
(1.07 MiB) Downloaded 201 times
Solo
Miracle.map
For Solo Server
(417.64 KiB) Downloaded 177 times

Re: Maps by Bixes

Posted: Wed Jul 30, 2014 1:51 pm
by Index
Hey,
Aequilibrium is a strange name but a nice map (: I just tested it with super and /pause. I think all parts are doable and the design is good as well. Maybe you want to higher the ParaX-value of the temples in the background a little bit and/or add ParaX to the stars as well, but idk it's just my opinion.

About your solo map (Miracle), the first part looked nice, but already the tele1 part is way too hard for me :p Maybe I'll take a closer look at that map later (:

Re: Maps by Bixes

Posted: Thu Jul 31, 2014 7:09 pm
by Bixes
I increased the Para - Value of both, the temple and the stars and i followed the instructions of the screenshots (:

Re: Maps by Bixes

Posted: Fri Aug 01, 2014 11:16 pm
by Lady Saavik
MIRACLE
Beautiful map. Solo 3*
I fixed the jungle background a bit (yours were expaned too much) and added 2 corners.

Re: Maps by Bixes

Posted: Sat Aug 02, 2014 3:04 am
by Lady Saavik
RAPTURE
what a BEAUTIFUL map, I rly loved playing it
few tricky parts but it's nice
you used jetpack (also in big finish room) and hooktele, nice nice
so many things are HD, so many layers and Images and everythiiing!

Maybe don't set airplane and clouds (at start, when you spawn) HD, it looks weird if you don't see it :)
You can make speedups there a little bit stronger, so it's faster. When I kill, I have to wait so long!
Boxes are transparent - it's just strange but nothing bad. Looks weird sometimes.

After fixing screenshots (like mapper wants it) it will be Moderate 3-4* (closer to 4), because:
map is not faily, you just often need few tries
some parts are tricky and a bit tight and not thaaat very easy
doodads and tileset can disturb sometimes
not everyone is so pro at jetpack and hooktele and other features
and because tihid is 4 :P

Sorry about so much text and screenshots. But test took me 2h D:

Re: Maps by Bixes

Posted: Sat Aug 02, 2014 4:04 am
by Bixes
Screenshots and comments of "Rapture" fixed

Re: Maps by Bixes

Posted: Sat Aug 02, 2014 9:01 pm
by deen
Rapture released on Moderate.

Re: Maps by Bixes

Posted: Sun Aug 03, 2014 10:46 am
by imp
Just a question, is it possible to set proper hookthrough entities now?

Re: Maps by Bixes

Posted: Thu Aug 07, 2014 11:02 pm
by Lady Saavik
AEQUILIBBUIK
If you need to initialize switches at start, then do it after the start line. Otherwise teams can skip switch initialization.
Or before the parts.

I would suggest you to make warning signs before faily parts, where you have to /pause and look what's down. I will show you what parts I mean.
I know it's a lot of work but I would make stars more transparent :( maybe not all but they are so bright, so much contrast.

Re: Maps by Bixes

Posted: Fri Aug 08, 2014 11:23 pm
by Bixes
Hi :)
thx for testing.
All screenshots are fixed and i lowerd the transparency of the stars. If the stars are still too bright, you can switch HD off and everything should be fine.