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Parachute Feature

Posted: Wed Jul 30, 2014 2:46 pm
by timakro
I got the idea to make a feature that gives you something like a parachute. If you hold the hammer in your hand you can run and fly faster than normal. If you run faster you will fall slower. You can also hammer every 4 seconds to get a little boost. It's a bit buggy at the moment but for now its just for testing. If you are interested search for the server "Parachute DDRace Server".

EDIT: server offline

I would like to hear your opinions about the feature.

Re: Parachute Feautre

Posted: Wed Jul 30, 2014 5:32 pm
by HMH
I recommend to use fake tunings, so you could send the clients the physics you use for parachute.

https://github.com/def-/ddnet/blob/DDRa ... cter.h#L21
https://github.com/def-/ddnet/blob/DDRa ... t.cpp#L518

Re: Parachute Feautre

Posted: Wed Jul 30, 2014 8:00 pm
by deen
I wanted to recommend the same, but he said something about not wanting to send new tunings all the time, so I didn't even mention it.

Re: Parachute Feautre

Posted: Thu Jul 31, 2014 9:03 am
by timakro
How to rename the thread? I wrote "Feautre".

EDIT: Thanks for changing it.

Re: Parachute Feautre

Posted: Thu Jul 31, 2014 11:20 am
by timakro
@HMH

I don't use tunings to make the parachute effect. To control the player I give him damage from a specific direction with a specific strength to make him bounce away. I think there are no tunings to "predict" it clientside.

Re: Parachute Feature

Posted: Sat Aug 02, 2014 7:28 pm
by timakro
I fixed a lot of bugs. Now all should work fine.