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Re: CHILLUMINATI

Posted: Tue Mar 22, 2016 7:16 pm
by BamBam
Yes, 3* w/o teleports, although then admins may want to change the some of the verifications to 3*, since some are harder than this but faily and the same length.

Re: CHILLUMINATI

Posted: Tue Mar 29, 2016 3:32 pm
by Soreu
You could easily reduce layers size by ~80 tiles on left with "Shift" X, and moving quads.
Add freeze behind stones and move that layer behind them, so it will look better at least in most of places...

Besides that, probably ready to release since gameplay was already tested.

Re: CHILLUMINATI

Posted: Wed Mar 30, 2016 1:45 pm
by imp
The design of the map (on testserver) is really bad and hurting my eyes. Most parts easy, 2*. Maybe make something less faily

Re: CHILLUMINATI

Posted: Wed Mar 30, 2016 5:19 pm
by Evoli
this map is okay,
the design is okaaaaay........
and the small,faily parts are okay too
i agree with imp with 2*.
i did not find any bugs, i would say that this map can be released.

Re: CHILLUMINATI

Posted: Thu Apr 07, 2016 12:53 am
by gdin
I like it, I think 2*. Fun gameplay, fairly faily but short. I think it will be a fun one to speed :)

Re: CHILLUMINATI

Posted: Fri Apr 08, 2016 1:41 pm
by Soreu
Is anyone willing to maybe try making better design for this map? (gonna wait max 2 days for answer)
If not, will be moved to releasable maps.

Re: CHILLUMINATI

Posted: Fri Apr 08, 2016 11:31 pm
by imp
Soreu wrote:Is anyone willing to maybe try making better design for this map? (gonna wait max 2 days for answer)
If not, will be moved to releasable maps.
Hahaha. It's like: "Please make the design better because it's weird. And if not... we will release this map anyway"

Re: CHILLUMINATI

Posted: Sat Apr 09, 2016 12:35 pm
by maggi323
I think I'm the only one who likes the design :'D

Re: CHILLUMINATI

Posted: Sat Apr 09, 2016 5:07 pm
by RayB.
I also like it. I don't know what's wrong with it xd.