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tele+ swicht
Posted: Thu Nov 19, 2015 6:29 pm
by kosho
probably I already read about this idea, but I think it would be freaking amaizing to activate or deactivate tele using swichtes or some, there will be very nice maps using such feature. If someone has the knowdlege and the time to develope this idesla, pls do it.
Re: tele+ swicht
Posted: Fri Nov 20, 2015 12:46 pm
by VipeR
On the map "Broken hammer" you have to deactivate deepfreez so it should be possible to do it with tele. No need for developing.
Re: tele+ swicht
Posted: Fri Nov 20, 2015 1:28 pm
by kamillentee
Actually it not possible with teles right now VipeR
Re: tele+ swicht
Posted: Fri Nov 20, 2015 1:31 pm
by hannibal
Maybe you can use a door just 1 tile next to tele
Re: tele+ swicht
Posted: Sun Nov 22, 2015 10:39 am
by Ñı©Ø
hannibal wrote:Maybe you can use a door just 1 tile next to tele
Yeah but if at example there is a little "tube" and you want to go on the second tele from down, you should deactivate the first for pass to the second... a switch won't allow that
Re: tele+ swicht
Posted: Sun Nov 22, 2015 9:39 pm
by Schwertspize
as workaround you may evil tele into a "tube" with freeze, one tile down is tele 1, one tile above you is tele 2 and one above a switchable strong drag laser
xxx
xax
xbx
xcx
xdx
xxx
where x is unhookable or solid, a is a strong drag laser, b tele2 from (evil), c tele to, d tele1 from (evil) and everything is freeze in a second layed
Re: tele+ swicht
Posted: Wed Dec 02, 2015 9:19 pm
by Spyker
Just make blue Tele over Tele, so player won't notice they skipped a Tele

I did it in my map
Re: tele+ swicht
Posted: Wed Dec 02, 2015 10:31 pm
by mouze c:
Good idea but who will develope it?
Re: tele+ swicht
Posted: Sat Jun 25, 2016 9:19 am
by fokkonaut
Spyker wrote:Just make blue Tele over Tele, so player won't notice they skipped a Tele

I did it in my map
How you got a second Tele on a Tele?!
Re: tele+ swicht
Posted: Sat Jun 25, 2016 12:09 pm
by Soreu
I guess it's one of these topics where screenshots would be great...