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Airisu (Brutal)

Posted: Sat Dec 05, 2015 3:38 pm
by Ryozuki
Made by: Skeptar, Ryozuki.
Airisu.map
(444.83 KiB) Downloaded 126 times

Re: Airisu (Brutal)

Posted: Sun Dec 13, 2015 1:42 pm
by RayB.
Cool map but a little bit too faily at the end. The design is a little bit weird and please make some graphics hd because not everyone likes to play with many details in a map.
Here some bugs found by Welf,Schulzer and me.
SpoilerShow
screenshot_2015-12-13_13-24-12.png
screenshot_2015-12-13_13-24-12.png (280.97 KiB) Viewed 1989 times
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screenshot_2015-12-13_13-25-57.png (320.32 KiB) Viewed 1989 times
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screenshot_2015-12-13_13-27-16.png (323.05 KiB) Viewed 1989 times
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screenshot_2015-12-13_13-27-53.png (256.79 KiB) Viewed 1989 times
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screenshot_2015-12-13_13-28-03.png (240.11 KiB) Viewed 1989 times
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screenshot_2015-12-13_13-30-40.png (345.5 KiB) Viewed 1989 times
screenshot_2015-12-13_13-32-24.png
screenshot_2015-12-13_13-32-24.png (362.42 KiB) Viewed 1989 times

Re: Airisu (Brutal)

Posted: Tue Dec 15, 2015 10:05 pm
by meew'
hey actually i made the design, so bg wasnt bugged when i tested it and tell what you mean with hd?

//edit: why weird? skeptar and ryozuki liked it i think its pretty simple

Re: Airisu (Brutal)

Posted: Tue Dec 15, 2015 10:22 pm
by CffTime
@meew' hd - high detail, marking layers as detail will give players possibility to hide them. High detail usually applies to doodas and all "not-so-important-for-gameplay" layers.

Re: Airisu (Brutal)

Posted: Tue Dec 15, 2015 10:28 pm
by meew'
okay thx i think ryozuki or skep will do that then

Re: Airisu (Brutal)

Posted: Sun Jan 31, 2016 8:58 pm
by RayB.
Archive this thread when he doesn't fix it after one month.