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Heartcross
Posted: Fri Aug 08, 2014 6:23 pm
by BooNi
Old Map from DDmax reworked.
Re: Heartcross
Posted: Wed Aug 20, 2014 8:35 pm
by phacrum
i dont understand why u reworked the first version, i liked it pretty much how it was on ddmax but if u rly like the way it is now check out screenis, most of them are pretty much self-explaining
also


Re: Heartcross
Posted: Wed Aug 20, 2014 8:37 pm
by phacrum
.
Re: Heartcross
Posted: Thu Aug 21, 2014 12:38 am
by BooNi
I reworked the first version because some parts were stupid or to balance the parts one has to do. The Kill is just useless and I like useless ._. And I dont understand the problem in Screen 1 and Screen 13
Re: Heartcross
Posted: Thu Aug 21, 2014 12:55 am
by phacrum
well thats just been my honest opinion but ofc its up to u!
screen1: well just a question of style, take a closer look at the teal block, the grey one just got cutted off
screen13: idk too :D just ignore
but about screen1 at 2nd post: u kind of not fixed it, well its ofc nothing bad but again style, it looks like the 2 upper blockers have been blocks once since u didnt place tele behind it
u removed secret room :(
Re: Heartcross
Posted: Thu Aug 21, 2014 2:51 am
by Ama
i guess its that you can hook thru the block but if i can count

Re: Heartcross
Posted: Thu Aug 21, 2014 2:54 am
by phacrum
yeh but it doesnt matter at all^^
Re: Heartcross
Posted: Thu Aug 21, 2014 12:12 pm
by BooNi
Oh I didn't see the problem there

Sorrie.
phacrum wrote:u removed secret room 
Which secret room

Re: Heartcross
Posted: Thu Aug 21, 2014 4:35 pm
by phacrum
Re: Heartcross
Posted: Wed Oct 01, 2014 3:51 am
by deen
So, what's up with the map? Is it good? Should we add it like it is? Is the secret room important?