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[Without name yet]
Posted: Sat Dec 26, 2015 6:49 am
by Skystrife
Hi guys, I just finished mapping a brutal map without design or name. I know a lot of people are good at designing so if some could try to come up with a design and/or a name for this that would be great. It is a pretty hard and faily brutal map but every part is possible, and can be done with dummy(that is just a lot harder). Again, since I did not design, I just made the map part so to test you will have to turn on entities in ddnet settings. If you cant figure out a part, keep thinking bc it all is possible. If there are any bugs to cheat please let me know. Here is the map.
Re: New Brutal Map without name yet
Posted: Sat Dec 26, 2015 2:17 pm
by Fňokurka oo7

- BEFORE
- screenshot_2015-12-26_13-04-13.png (59.06 KiB) Viewed 1660 times

- AFTER
- screenshot_2015-12-26_14-09-42.png (194.3 KiB) Viewed 1660 times
This map contains lot of bugs (I fixed only few). Also change blue tele to red one.
Re: New Brutal Map without name yet
Posted: Sat Dec 26, 2015 8:03 pm
by Skystrife
I fixed a few invisible block bugs and added a HT layer for the ht blocks. Also I moved the spawn point and removed the sg that was under it(those were there for testing last part before gores). I just want to say thank you so much Fnokurka for taking the time to make a design for my map and i think it looks really good! Also, if anyone tested the gameplay of the map I would like some feedback on that.
Here is updated map.
Ps. If anyone can think of a good name for this map please let me know because I really don't know what I want to call it.
Edit: Also fixed the tele and found a few cheatable parts and fixed them. If you find anything else when testing please tell
Re: [Without name yet] (Brutal)
Posted: Thu Feb 11, 2016 7:20 pm
by BannZay
Second part contain 4 simple bugs. It was too much. Archive please it until sending not so bugged version. Here is tons of not so bugged maps. Testers shouldnt focus on this one (version at least).