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[Novice]Ovell

Posted: Tue Aug 12, 2014 2:02 pm
by Evoli
Hello DDnetcommunity,
this time a easy Novice map :)

Re: [Novice]Ovell

Posted: Tue Aug 12, 2014 4:42 pm
by imp
Most things worked well, allthough it was no real challenge for me :p

I really liked that pleasant background :). I can't really empathise in beginner but I think they will like the map since it's not monotonous
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Re: [Novice]Ovell

Posted: Tue Aug 12, 2014 6:28 pm
by Evoli
ok the Contrast and the Speed Up was fixed

but i dont will change the map from screenshoot 2 and 4

Screenshoot 2 :

You think that the beginners would be not get the part ?
-Wrong.This part is for a beginner a bit hard but easy to understand it,some parts like this is in novice too so.......
dont worry Imp. :)

Scrennshoot 4:

It should be marked that the blue balls should'nt attacked you if you are over this grey
marked tile,its not that pointless what you think :D.

Anyway the arrows and the contrast is fixed. :D

Re: [Novice]Ovell

Posted: Tue Aug 12, 2014 7:34 pm
by imp
I mean the blue balls don't walk around the corner but I was just wondering :p

Re: [Novice]Ovell

Posted: Tue Aug 12, 2014 8:33 pm
by Evoli
ah ok :)
but you know what i mean.

Re: [Novice]Ovell

Posted: Fri Aug 15, 2014 11:46 pm
by Lady Saavik
nice to see next novice map from you (and that you improved your moderate map)
you had few really good ideas!
but still, I will suggest you some changes :) Ofc you don't have to fix everything like I want it

Re: [Novice]Ovell

Posted: Sun Aug 17, 2014 1:29 pm
by Evoli
i have changed the map, what was in the map.

Enjoy the Hug and spawn room saavik :)

Re: [Novice]Ovell

Posted: Sun Aug 17, 2014 11:46 pm
by Lady Saavik
Evoli you do really good job at fixing (and mapping ofc).

I did few really small fixes (like 5sec door and not 6, made tele FROM1 red, so you don't fall into freeze, moved shields 2 tiles >> next to tele 9). I could post the suggestions here but it's just faster to fix it and release map, I hope you understand me.

And I'm sorry about http://forum.ddnet.org/download/file.php ... &mode=view I was wrong.
I fixed it back, I thought you made it with Game and Front layer because it was so dark, I see how you understood me, I could explain it better ^^

I moved Front layer after Game layer, now hookthrough looks better for people playing with entities.

Map can be released, Novice 3*