Page 1 of 3

How to use optional plugins in teeworld

Posted: Tue Jan 12, 2016 3:12 pm
by Al_Chaponje
Hi guys......

I'm looking for some helps to use the optional plugins...

first : Does ddnet have an special metod to use ? for example cs 1.6 has amxmodx with pawn language does it same in ddnet ?

second : look Persian - pro servers in IR are very nice and they edited thees server by themselves . Eg : they have /solo it means when player type /solo they go into a solo part of the map by player . How is it possible ? and another e.g : when you typed /r it says you may wait 10 minutes and the time past shows on the center of the screen with bold and font options . How is it possible too ?

third req : if one of you guys teach me to how use my plugins , wrote them , and teach me how to make a profossional server i very appreciate that ..

Thank guys i Love All Of You ;x

Re: How to use optional plugins in teeworld

Posted: Tue Jan 12, 2016 4:16 pm
by Ameb
Those plugins ure talking about are server side. This means u dont need to do anything to use them.
Here are the features of the DDnet servers; https://ddnet.org/server/ and client https://ddnet.org/client/
A full list of commands: http://ddnet.org/settingscommands/#chat-commands
U alway can use the command /help or /cmdlist to know what commands u can use.

Re: How to use optional plugins in teeworld

Posted: Tue Jan 12, 2016 8:24 pm
by deen
The method that's used in TW world is that you fork the project, edit the source code and compile your own mod. No need to write plugins because everything is open source, so you can edit the source code directly. Our source code is at https://github.com/ddnet/ddnet/

You will have to ask the Persian people to give you their source code or rewrite their features. This requires C/C++ programming.

Re: How to use optional plugins in teeworld

Posted: Wed Jan 13, 2016 9:15 am
by Al_Chaponje
Aha. i know c++ programming but i don't know how to compile them for ddnet . AND ANOTHER PROBLEM IS in packs i don't know which file i must edit ? can you tell me ? and thanks a lot . another is

please tell me to how show that timer in the center of screen

Re: How to use optional plugins in teeworld

Posted: Wed Jan 13, 2016 10:22 am
by Ryozuki
Maybe you should try to understand teeworlds code firts...

anyway i leave this here... https://github.com/ddnet/ddnet/blob/mas ... ts/hud.cpp

Re: How to use optional plugins in teeworld

Posted: Wed Jan 13, 2016 11:09 am
by Al_Chaponje
thanks my dear but can you explain teeworlds code for me ?

because that file is very complicated and .......

Re: How to use optional plugins in teeworld

Posted: Wed Jan 13, 2016 11:23 am
by Ryozuki
rofl, you said you know c++ programming.

Re: How to use optional plugins in teeworld

Posted: Wed Jan 13, 2016 2:32 pm
by Al_Chaponje
yes i know but it doesn't matter because some codes are special codes it means they are for one special application just like ddnet

in c++ we don't have this command : p_MassagePlayer and ................. i mean that .

can you tell me which file i should edit for the server ? in this link ? if you say i very appreciate

https://github.com/ddnet/ddnet/ this link

Re: How to use optional plugins in teeworld

Posted: Wed Jan 13, 2016 3:13 pm
by Ryozuki
Al_Chaponje wrote:yes i know but it doesn't matter because some codes are special codes it means they are for one special application just like ddnet

in c++ we don't have this command : p_MassagePlayer and ................. i mean that .

can you tell me which file i should edit for the server ? in this link ? if you say i very appreciate

https://github.com/ddnet/ddnet/ this link
I dont know c++. But just search on github..

Re: How to use optional plugins in teeworld

Posted: Wed Jan 13, 2016 4:10 pm
by hi_leute_gll
It really doesn't look like you know much about C++ and especially programming in general.
You might first start with some more simple programs and a good tutorial.