sv_autolock or sv_lock_required
Posted: Wed Jan 20, 2016 7:41 pm
Basically a small idea that would be handy for my upcoming DDRace map:
sv_autlock 1/0
If set to 1, team will automatically get locked as soon as all tees start the race.
sv_lock_required 1/0
if set to 1, team can't start the race until team is locked.
Why would I need such a feature?
I'm planning on releasing a map where player must be in team with his dummy and while dummy won't even be needed to finish the map, dummy affects gameplay greatly by controlling switches and killing dummy without killing actual player will result an easy win. I know this doesn't make any sense right now, but it will be clear when I post the map here. That being said I need some way to froce players to lock their teams to prevent this from happening
sv_autlock 1/0
If set to 1, team will automatically get locked as soon as all tees start the race.
sv_lock_required 1/0
if set to 1, team can't start the race until team is locked.
Why would I need such a feature?
I'm planning on releasing a map where player must be in team with his dummy and while dummy won't even be needed to finish the map, dummy affects gameplay greatly by controlling switches and killing dummy without killing actual player will result an easy win. I know this doesn't make any sense right now, but it will be clear when I post the map here. That being said I need some way to froce players to lock their teams to prevent this from happening