Page 1 of 2

Flood

Posted: Sat Jan 23, 2016 8:52 am
by Sayned
Image
Download v.1.5
Huge shoutout to Tumlber for helping me with some ideas how to fix finish and providing his thoughts on the map in general!
FAQShow
So, what's the idea behind the map? What's special?
Idea is pretty simple: it's a run/solo map. Whole map is slowly getting filled by water and water will eventually freeze your tee. Sounds cool? I thought so!

Why does it require dummy?
Dummy is needed to synchronize water with it's animation. Another thing - with dummy controlling freezing tiles, I can tune the time water needs to fill the map completely. Clearly, I could instead make actual player go through several delayed switches first but it would limit maximal time needed to activate all freeze tiles to 4 minutes, 15 seconds.

Why are you unsure what server this map belongs to?
You need a dummy to start freezing tiles activate 1 by 1 and keep water animation synchronized with actual them. Many players would easily get confused by this map if they'd see it on Race or Solo servers, unlike Moderate, for example. On other hand, when players on Moderate server would realise they don't need to do anything with dummy this map, they would wonder what this map does there too.

Known issues:
- There are couple of ways to stop water freezing animation by killing or disconnecting dummy. This is a big issue and can easily be fixed by forcing players to lock their team. Fixed

Keep in mind, map is SUPPOSED to punish players for mistakes. I do realise this might make the map really unfun and not popular but I wanted to give this conception a shot so here's the result!
Older versionsShow
v.1.4
v.1.3
v.1.2
v.1.1
Flood.map
v1.0
(163.06 KiB) Downloaded 196 times

Re: Flood (Race/Solo or Moderate)

Posted: Sat Jan 23, 2016 9:00 am
by Ninjed
(Race/Solo or Moderate)
Just dummy moderate.

Re: Flood (Moderate Dummy)

Posted: Sat Jan 23, 2016 10:38 am
by Fňokurka oo7
Hi, really cool idea!

New ideas are always appreciated.

I talked with one tee, it can't be race or solo. It should be dummy moderate with 2* I guess.

Bugs and suggestions:
SpoilerShow
.
.
screenshot_2016-01-23_09-45-06.png (294.33 KiB) Viewed 4070 times
.
.
screenshot_2016-01-23_10-07-48.png (349.36 KiB) Viewed 4070 times
.
.
screenshot_2016-01-23_10-08-45.png (350.66 KiB) Viewed 4070 times
.
.
screenshot_2016-01-23_10-09-13.png (284.58 KiB) Viewed 4070 times
.
.
screenshot_2016-01-23_10-09-32.png (321.37 KiB) Viewed 4070 times
.
.
screenshot_2016-01-23_10-10-11.png (506.74 KiB) Viewed 4070 times
.
.
screenshot_2016-01-23_10-10-24.png (355.35 KiB) Viewed 4070 times
.
.
screenshot_2016-01-23_10-11-39.png (292.75 KiB) Viewed 4070 times
.
.
screenshot_2016-01-23_10-12-29.png (425.76 KiB) Viewed 4070 times
.
.
screenshot_2016-01-23_10-15-47.png (264.22 KiB) Viewed 4070 times

Re: Flood (Moderate Dummy)

Posted: Sat Jan 23, 2016 11:11 am
by Sayned
Fixed everything you mentioned with one exception:
Fňokurka oo7 wrote:Image
I have left this moment as it is, because I felt like adding those 2 teleport tiles could make this part a lot harder and since this part is in the beginning of the map, failing it many times in a row might be really frustrating. Let me know what you think about this exact moment!

I also came up with an idea how to prevent players from cheating this map by removing dummy from switches thing but I didn't implement it yet!

Re: Flood (Moderate Dummy)

Posted: Sat Jan 23, 2016 11:18 am
by Fňokurka oo7
Maybe you can fix it like this? (I don't want to force you to change your map, but this could be suitable solution for you)
SpoilerShow
screenshot_2016-01-23_11-15-46.png
screenshot_2016-01-23_11-15-46.png (249.84 KiB) Viewed 4056 times
screenshot_2016-01-23_11-15-52.png
screenshot_2016-01-23_11-15-52.png (263.13 KiB) Viewed 4056 times
Edit: I forgot to make circle around teleport in unhookable - as you might saw. Hope you fixed that also... :?

Re: Flood (Moderate Dummy)

Posted: Sat Jan 23, 2016 12:06 pm
by Sayned
Fňokurka oo7 wrote:Maybe you can fix it like this? (I don't want to force you to change your map, but this could be suitable solution for you)
SpoilerShow
Flood.map
v.1.2
(169.87 KiB) Downloaded 187 times
Edit: I forgot to make circle around teleport in unhookable - as you might saw. Hope you fixed that also... :?
I don't like how your version looks visually, so I'd rather just put teleport tiles on those two diagonal halves if it's nessesary (otherwise I'd rather leave it as it is)

Fixed teleports in unhookable tiles in newest version of the map (attached to this post)
Also, it shall be impossible to cheat the map by removing dummy!
Flood.map
v.1.2
(169.87 KiB) Downloaded 187 times

Re: Flood (Moderate Dummy)

Posted: Sun Jan 24, 2016 4:34 pm
by Sayned
Hopefully fixed many bugs with finishing mechanism (not really a mechanism, whatever) for dummy. Map shall be finishable all the time!
Flood.map
v1.3
(170 KiB) Downloaded 230 times

Re: Flood (Moderate Dummy)

Posted: Tue Jan 26, 2016 8:59 am
by Sayned
Yet another update!

Embedded a picture, finishing map isn't delayed anymore. Some really minor changes to map
Added stoppers under starting island - allows players who has already finished the map to play it again without respawning and with no threat of being frozen by water if they wish (however it doesn't allow them to easily score better records). It's pretty irrelevant, I'd consider it being a small "secret" for players to discover

Re: Flood (Moderate Dummy)

Posted: Fri Jan 29, 2016 8:18 pm
by Ama
..... you should really work on the bg its not playable like it is now you have no idea where to go and the colors are irritating

Re: Flood (Moderate Dummy)

Posted: Sat Jan 30, 2016 7:38 am
by Sayned
Ama wrote:..... you should really work on the bg its not playable like it is now you have no idea where to go and the colors are irritating
What exactly you found irritating?
It would be much better if you wouldn't just say "it's not playable" or "bg is irritating" because it's hard to guess what exactly I'm supposed to fix

But that's fine because I personally wasn't pleased with how background turned out and wasn't touching it because I'm lazy

Thanks for pointing this out so maybe I could figure out a solution on how to fix the background!

Here's an updated map with some slight tweaks to colors (made background and water a bit less saturated and bright), also made the whole background less static because right now the sun feels like it's a weird aura around the tee when you're playing without dynamic camera (I feel like there are really few players who play with dynamic camera enabled especially on DDRace servers)

But I still kept same color scheme because I was going for some sunset background.