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SVG skins

Posted: Sat Jan 23, 2016 5:11 pm
by Mahdi
As we have the ability to zoom in on our Tees, it'd be great if we could have the skins as svg to avoid reduction of graphics.
It's fun to take selfies in the game :D

Re: SVG skins

Posted: Sat Jan 23, 2016 5:56 pm
by Ryozuki
Good idea :o
But dunno if it's possible.

Re: SVG skins

Posted: Sat Jan 23, 2016 7:05 pm
by deen
One of my ideas for HookRace: http://hookrace.net/blog/what-is-hookrace/
It's possible in principle but a bit complicated. The Teeworlds devs didn't want it.

Re: SVG skins

Posted: Sat Jan 23, 2016 7:44 pm
by Ryozuki
deen wrote:One of my ideas for HookRace: http://hookrace.net/blog/what-is-hookrace/
It's possible in principle but a bit complicated. The Teeworlds devs didn't want it.
I'm waiting for that game :)

especially because this idea: "Whole physics is executed at the client as well as the server, for perfect prediction"

:P

Re: SVG skins

Posted: Sun Jan 24, 2016 7:08 pm
by Mahdi
deen wrote:One of my ideas for HookRace: http://hookrace.net/blog/what-is-hookrace/
It's possible in principle but a bit complicated. The Teeworlds devs didn't want it.
Yeah, I read that someone on tw forum said that there's no need for svg as the skins are never gonna be bigger. But we have zoom in ddnet. (Cool we are) 8-)
And I read about hook race. It sounded interesting. Good luck make a rocking have ;)

Re: SVG skins

Posted: Sun Jan 24, 2016 10:07 pm
by kamillentee
Acctualy I zoom out when using zoom feature, so arguing here with svg seems a bit senseless for me since most do use zoom like me (I guess).

Re: SVG skins

Posted: Mon Jan 25, 2016 5:19 pm
by Soreu
Yea, except if you're making avatar, then you need nice zoom xD