Page 1 of 4
DuNoMa
Posted: Sun Jan 24, 2016 7:50 pm
by Wartopeth
short moderate map, with dummy
Re: DuNoMa (Moderate dummy)
Posted: Tue Jan 26, 2016 2:53 pm
by xPeke
Cool map.
I would say Mod 2* cause it isnt very faily, hard or long at all. Nice to learn dummy drag, or just do a Speedrun. I think that many people will play and like that Map.
Some very creative parts. And some i see in all Maps.
eg.:

- Mhe
- screenshot_2016-01-26_14-50-07.png (477.26 KiB) Viewed 4605 times

- Cool Part
- screenshot_2016-01-26_14-49-47.png (453.29 KiB) Viewed 4605 times
I hope it gets released ^^

- screenshot_2016-01-26_14-34-46.png (682.51 KiB) Viewed 4605 times

- screenshot_2016-01-26_14-30-35.png (791.6 KiB) Viewed 4605 times

- screenshot_2016-01-26_14-28-28.png (588.89 KiB) Viewed 4605 times

- screenshot_2016-01-26_14-27-26.png (638.02 KiB) Viewed 4605 times

- screenshot_2016-01-26_14-26-18.png (540.69 KiB) Viewed 4605 times

- screenshot_2016-01-26_14-21-38.png (657.92 KiB) Viewed 4605 times

- screenshot_2016-01-26_14-21-15.png (586.68 KiB) Viewed 4605 times

- screenshot_2016-01-26_14-19-15.png (631.5 KiB) Viewed 4605 times
PS: The start part (i think u know what i mean) is quiet useless ...
Edit: By the Text (last Screeny) i think it is called "dummy maps"
Re: DuNoMa (Moderate dummy)
Posted: Tue Jan 26, 2016 10:19 pm
by Wartopeth
thanks for testing xPeke!
I fixed some stuff and make it a little harder
The start part isn't useless at all, I would like to keep it

Re: DuNoMa (Moderate dummy)
Posted: Tue Feb 02, 2016 4:28 pm
by Ñı©Ø
Re: DuNoMa (Moderate dummy)
Posted: Wed Feb 03, 2016 12:02 am
by Wartopeth
TY for testing. About the screenshots:
1 -.-
2 i think u mean "deep fly", but ok. I added some unhammer and speedup tiles.
3 i like it without shadows.
4 it has normal jumps tiles in GAME and normal hook in FRONT... but ok, i marked it.
5 added "back" teleport.
6 i think one player has a lot of time to do something there with ninja, but ok. Added "back" teleport.
7 it's not hard.
8 done.
Re: DuNoMa (Moderate dummy)
Posted: Wed Feb 03, 2016 2:57 am
by gdin
Looks like a good map, no bugs spotted.
One thing, I found a small skip:

- screenshot_2016-02-02_20-50-36.png (620.18 KiB) Viewed 4486 times
You can hit the dummy up here

- screenshot_2016-02-02_20-51-00.png (537.77 KiB) Viewed 4486 times
Then jump from the right block and hook him

- screenshot_2016-02-02_20-51-06.png (529.33 KiB) Viewed 4486 times
Then use the hookable to get up
It's hard to do and not that worth it, so not a big deal. Just letting you know though ^^
Re: DuNoMa (Moderate dummy)
Posted: Wed Feb 03, 2016 4:34 am
by Wartopeth
thanks for testing dinner and yeah, Seba0006 told me today about that... but i think is a hard way to skip a little part of the map.
whatever, is like a "bug" so I put a larger teleport line there:
Re: DuNoMa (Moderate dummy)
Posted: Wed Feb 03, 2016 2:37 pm
by Ñı©Ø
I had noticed it too but i thought it was impossible because lol i'm not a real pro

Re: DuNoMa (Dummy moderate)
Posted: Sat Feb 06, 2016 10:07 am
by RayB.
Add also ht on the edges. It will looks better.
Re: DuNoMa (Dummy moderate)
Posted: Sat Feb 06, 2016 6:16 pm
by Wartopeth
but is useless -.-