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Delirious
Posted: Fri Feb 05, 2016 1:00 pm
by Bixes
Hey there,
its been a while, but now i got a new map for you.
Its a pretty long and difficult map (probably 4 star brutal).
I tried to make a map similar to "justice". The mapping process took me more than a year
and ive been testing this map for the last few month. I tested with Themix, Blagk and Rapture.
645654 and phacrum started testing it too, but they didnt make it far. (I hope they continue testing it, since they are the most suited ones for this task)
Its possible to finish it, but im not sure if there are any bugs left.
Due to its complexity, its pretty hard to find all bugs.
Well long story short, here it is and i hope it wont need a whole year to get released too^^
Force Team (of any size) and /spec should be activated.
have fun testing it, and as always im open to all kind of criticism.
Re: Delirious by Bixes
Posted: Fri Feb 05, 2016 1:06 pm
by Ninjed
respect.
Re: Delirious (Brutal)
Posted: Sat Feb 06, 2016 10:18 am
by RayB.
I started testing it but stopped at the third part. Because i don't know how to go on ^^.
You can search me ingame if you want to test it with me.
And 2 player pro team is for such a long map annyoing. I would delete the forcing.

- screenshot_2016-02-06_10-14-34.png (189.82 KiB) Viewed 3574 times

- screenshot_2016-02-06_10-09-55.png (364.24 KiB) Viewed 3574 times
Re: Delirious (Brutal)
Posted: Sat Feb 06, 2016 5:29 pm
by Fňokurka oo7
.
Re: Delirious (Brutal)
Posted: Sat Feb 06, 2016 8:56 pm
by Lady Saavik
And 2 player pro team is for such a long map annyoing. I would delete the forcing.
he said "Force Team (of any size)"
Re: Delirious (Brutal)
Posted: Sat Feb 06, 2016 9:21 pm
by Bixes
i fixed the mentioned screenshost, besides the marking thing ( not neccessary imo)
i will upload the new version later on, when there are more than just 3minor bugs.
sadly team forcing is needed on this map due to the many switches.
If there were an open team ppl could skip parts or parts get broken midway.
Also i only tested in 2p groups but i think there are no problems with bigger teams (some parts get harder or easier but wont be broken i hope)
edit: I'd like to stay out of the testing process as far as possible, because if i tell how to do parts and where to go, it gets way harder to find bugs and cuts)
Re: Delirious (Brutal)
Posted: Mon Feb 08, 2016 4:45 pm
by Oblique.
Re: Delirious (Brutal)
Posted: Mon Feb 08, 2016 7:11 pm
by Bixes
ty for taking a look on the map.
I fixed most of the mentioned things:
3: hammer on is needed to do the part the way its intended to be (there are often a few different ways of doing parts)
7: is fine imo
11: in case u want to go back and show ur friend how to do the part (i added quite often a cp to a previous part)
15: deleted the shield, it was there to prevent cheating but its not needed anymore
17: fine imo
20: thats the weapon totele to block all kinds of weapons eg. see screen 17 (weapon tele 50)
22: is ok too, the person who can fly through that earns my respect^^
Re: Delirious (Brutal)
Posted: Mon Feb 08, 2016 8:08 pm
by Oblique.
At 22, I was pointing out two entity bugs with the freeze, sorry for not being clear.
At 3, I was wondering if the "hammer on" needed to be extended through the freeze.
Re: Delirious
Posted: Mon Apr 25, 2016 2:33 pm
by Meliodafu
Any news? It's sad that maps like this don't acquire enough attention
