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Bush League

Posted: Mon Feb 08, 2016 7:18 pm
by BamBam
Hello! You may see that I haven't posted a map for over a month and a half. Most of that reason is because I was mapping this and another secret map.. :roll:
And because my main pc doesn't have internet anymore! :D

Anyways, Mod5* at least, my guess is 1* brutal.
It has some edges, not too hard or spammed though.


happy testing! <3

Re: Bush League (Moderate/Brutal)

Posted: Tue Feb 09, 2016 2:58 pm
by Pepe
Map is a little bit unbalanced
Desing is ok, not a big change from your other maps
It have some cool parts
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Re: Bush League (Moderate/Brutal)

Posted: Tue Feb 09, 2016 5:27 pm
by BamBam
I saw a design bug from your top picture, bottom left is repeating jungle block (o.O)
All fixed, but the first one I might change a bit, you are initially supposed to shoot laser diagonally to the hookable, it bounces and unfreezes you.
Anyways I found other bugs too, and here it is:

Re: Bush League (Moderate/Brutal)

Posted: Tue Feb 09, 2016 7:05 pm
by Fňokurka oo7
From screenshot; hookable looks really bad with that bright red color. (I believe it's hookable)
Change it, please.

Re: Bush League (Moderate/Brutal)

Posted: Tue Feb 09, 2016 9:34 pm
by BamBam
To what color?
Red goes good with grey .-.

Re: Bush League (Moderate/Brutal)

Posted: Wed Feb 10, 2016 2:47 am
by [A] Awesome
there are different types of "red".
I think he has nothing against the colour red but thinks that "this" red is to bright.

Re: Bush League

Posted: Tue Mar 22, 2016 7:35 pm
by BamBam
Put back in map testing, please:

-Fixed bugs
-Changed color of hookable (too bright before)
-Graphical changes

Re: Bush League

Posted: Tue Apr 19, 2016 4:19 pm
by Ryozuki
Found 1 bug:
SpoilerShow
Image
Would be better if you add freeze corners, up to you.

Re: Bush League

Posted: Mon Apr 25, 2016 6:46 pm
by BamBam
I'm pretty sure there are, but they are just small.
Fixed.

Re: Bush League

Posted: Wed May 11, 2016 7:06 pm
by RayB.
The map isn't good. The parts are weird connected and I can't imagine players playing this map in t0. The edgehooks are bad placed and I don't like the parts where you put them.
deen wrote:Content
  1. Be creative! Do not steal parts or create parts that are very similar to parts on other maps. Instead use your fantasy and create something unique or improve existing parts significantly.
  2. Make your map fun! Your map is supposed to be fun for players, not to bore them. Avoid time wasting parts.