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Island Dream
Posted: Fri Feb 12, 2016 2:13 pm
by Gianth
Here is my new Map!
Hope you Like it

Re: IslandDream (Moderate/Brutal)
Posted: Sat Feb 13, 2016 12:10 am
by RayB.
Add the startlinetile also on the freeze.
Re: IslandDream (Moderate/Brutal)
Posted: Sat Feb 13, 2016 3:06 am
by xPeke
Re: IslandDream (Moderate/Brutal)
Posted: Sun Feb 14, 2016 9:59 pm
by Gianth
Hi
I fixed the bugs and i added and changed some parts.
here is the new version
I Hope this one is better
//Reuploaded Map
Re: IslandDream (Moderate/Brutal)
Posted: Tue Feb 16, 2016 3:59 pm
by Fňokurka oo7
Great to see old player like you again!
Change blue tele to red.
Map looks nice...
Looking forward to take closer look!

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- screenshot_2016-02-16_15-46-02.png (283.27 KiB) Viewed 4071 times

- screenshot_2016-02-16_15-46-31.png (260.41 KiB) Viewed 4071 times

- screenshot_2016-02-16_15-46-36.png (377.56 KiB) Viewed 4071 times

- screenshot_2016-02-16_15-49-08.png (298.58 KiB) Viewed 3848 times
Re: IslandDream (Moderate/Brutal)
Posted: Tue Feb 16, 2016 8:12 pm
by Gianth
Ok I Fixed it, thanks for testing and nice to see you too
BTW whats the difference between red and blue tele?
Re: IslandDream (Moderate/Brutal)
Posted: Tue Feb 16, 2016 8:23 pm
by Lady Saavik
Basically you should always use red teles except:
1) It is required to hook your partner even after a tele (eg dummydrag parts)
2) It is required to get speed for a jump
Red teles stop any movement and cut your hook.
Blue teles do not stop your movement and do not cut your hook.
Re: IslandDream (Moderate/Brutal)
Posted: Sun Feb 21, 2016 1:47 pm
by Gianth
The last Version of this Map had Bug so you couldnt do the last parts.
Changed Teleporter 9 from Red To Blue.
Re: IslandDream (Moderate/Brutal)
Posted: Sat Feb 27, 2016 1:25 pm
by Fňokurka oo7
We tested the gameplay and fixed some stuff...
Map should be moderate 5*.
I like it. :)
Re: IslandDream (Moderate/Brutal)
Posted: Tue Mar 01, 2016 4:00 pm
by Gianth
Here is the new Version with Bug fixes and some updates
