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Island Dream

Posted: Fri Feb 12, 2016 2:13 pm
by Gianth
Here is my new Map!
Hope you Like it :lol:

Re: IslandDream (Moderate/Brutal)

Posted: Sat Feb 13, 2016 12:10 am
by RayB.
Add the startlinetile also on the freeze.

Re: IslandDream (Moderate/Brutal)

Posted: Sat Feb 13, 2016 3:06 am
by xPeke
Tested with Teengoten and me.* .
The Map is Ok, not that cool or something like that ...
We think Moderate 4*, but the Map is quiet unbalanced.
With little bit rework it could be a cool and exciting Map.

U should look for ure Edges (just Suggestion) like here:
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Bugs:
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Re: IslandDream (Moderate/Brutal)

Posted: Sun Feb 14, 2016 9:59 pm
by Gianth
Hi
I fixed the bugs and i added and changed some parts.
here is the new version
I Hope this one is better

//Reuploaded Map

Re: IslandDream (Moderate/Brutal)

Posted: Tue Feb 16, 2016 3:59 pm
by Fňokurka oo7
Great to see old player like you again!

Change blue tele to red.
Map looks nice...
Looking forward to take closer look!
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Re: IslandDream (Moderate/Brutal)

Posted: Tue Feb 16, 2016 8:12 pm
by Gianth
Ok I Fixed it, thanks for testing and nice to see you too ;)

BTW whats the difference between red and blue tele?

Re: IslandDream (Moderate/Brutal)

Posted: Tue Feb 16, 2016 8:23 pm
by Lady Saavik
Basically you should always use red teles except:
1) It is required to hook your partner even after a tele (eg dummydrag parts)
2) It is required to get speed for a jump

Red teles stop any movement and cut your hook.
Blue teles do not stop your movement and do not cut your hook.

Re: IslandDream (Moderate/Brutal)

Posted: Sun Feb 21, 2016 1:47 pm
by Gianth
The last Version of this Map had Bug so you couldnt do the last parts.
Changed Teleporter 9 from Red To Blue.

Re: IslandDream (Moderate/Brutal)

Posted: Sat Feb 27, 2016 1:25 pm
by Fňokurka oo7
We tested the gameplay and fixed some stuff...

Map should be moderate 5*.

I like it. :)

Re: IslandDream (Moderate/Brutal)

Posted: Tue Mar 01, 2016 4:00 pm
by Gianth
Here is the new Version with Bug fixes and some updates
;)